Our BSc Computer Games (including foundation year) is open to Home and EU students. It will be suitable for you if your academic qualifications do not yet meet our entrance requirements for the three-year version of this course and you want a programme that increases your subject knowledge as well as improves your English language and academic skills.
This four-year course includes a foundation year (Year Zero), followed by a further three years of study. During your Year Zero, you study four academic subjects relevant to your chosen course as well as a compulsory English language and academic skills module.
You are an Essex student from day one, a member of our global community based at the most internationally diverse campus university in the UK.
After successful completion of Year Zero in our Essex Pathways Department, you progress to complete your course with the School of Computer Science and Electronic Engineering.
This is a degree in world-making. You craft stories, characters and plot in order to build imaginary worlds that a player can journey through. Our work is driven by creativity and imagination as well as technical excellence; at Essex you master both game design and computer programming, giving you total control over the worlds you want to create.
Our course gives you the skills to design and specify complex, non-trivial games through focusing on the following areas:
The mechanics of a game, including gameplay elements and the relationship with story
The concepts and techniques of computer game programming
Real and virtual worlds
Artificial intelligence behaviours for non-player characters
2D and 3D graphic effects and game objects (eg weapon systems)
At the end of your course, you will be able to create the outline design specification for a computer game of your own design, and to implement a game using industry-standard techniques. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world.
Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.
Programming at Essex
Teaching someone to programme is about opening a door. In Year 1 at Essex you will study a module that introduces you to programming using Python. We assess your ability to think in a programmatic way in the very first week of term and if you require additional support, we offer classes which will boost your skills and confidence with programming.
Why we're great.
You'll join a community of scholars leading the way in technological research and development.
We are home to many of the world's top scientists and engineers in their field.
We are top 30 in the UK for Computer Science in THE World University Rankings by Subject 2023.
Our expert staff
The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.
Our research staff also includes Dr Adrian Clark, who works on computer graphics and augmented reality.
By studying within our Essex Pathways Department for your foundation year, you will have access to all of the facilities that the University of Essex has to offer, as well as those provided by our Academy to support you:
We provide computer labs for internet research; classrooms with access to PowerPoint facilities for student presentations; AV facilities for teaching and access to web-based learning materials
Our new Student Services Hub will support you and provide information for all your needs as a student
Our social space is stocked with hot magazines and newspapers, and provides an informal setting to meet with your lecturers, tutors and friends
Our School of Computer Science and Electronic Engineering also offers excellent on-campus facilities:
We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
All computers are dual boot Windows 10 and Linux. Apple Mac Computers are dual boot MacOS and Windows 10
Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OMNet++)
We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors.
We have many graduates in senior positions in the computer communications industry, as well recent graduates working in IT and computer companies.
Our school has a large pool of external contacts, ranging from companies providing robots for the media industry, through vehicle diagnostics, to the transforming of unstructured data to cloud-based multidimensional data cubes, who work with us and our students to provide advice, placements and eventually graduate opportunities. Read more about computer science and electronic engineering career destinations here.
Our recent graduates have gone on to secure impressive roles, including as a Java/Actionscript Developer for Playtech and as an Associate Software Developer for Sky.
We also work with our University's Student Development Team to help you find out about further work experience, internships, placements, and voluntary opportunities.
UK entry requirements
UK and EU applicants:
All applications for degree courses with a foundation year (Year Zero) will be considered individually, whether you
think you might not have the grades to enter the first year of a degree course;
have non-traditional qualifications or experience (e.g. you haven’t studied A-levels or a BTEC);
are returning to university after some time away from education; or
are looking for more support during the transition into university study.
Our standard offer is 72 UCAS tariff points from at least two full A-levels, or equivalent.
Examples of the above tariff may include:
BTEC Level 3 Extended Diploma: MMP
T-levels: Pass with E in core
For this course all applicants must also hold GCSE Maths at grade C/4 or above (or equivalent). We may be able to consider a pass in Level 2 Functional Skills Maths where you cannot meet the requirements for Maths at GCSE level. However, you are advised to try to retake GCSE Mathematics if possible as this will better prepare you for university study and future employment.
If you are unsure whether you meet the entry criteria, please get in touch for advice.
Mature applicants and non-traditional academic backgrounds:
We welcome applications from mature students (over 21) and students with non-traditional academic backgrounds (might not have gone on from school to take level 3 qualifications). We will consider your educational and employment history, along with your personal statement and reference, to gain a rounded view of your suitability for the course.
You will still need to meet our GCSE requirements.
Essex Pathways Department is unable to accept applications from international students. Foundation pathways for international students are available at the University of Essex International College and are delivered and awarded by Kaplan, in partnership with the University of Essex. Successful completion will enable you to progress to the relevant degree course at the University of Essex.
International & EU entry requirements
We accept a wide range of qualifications from applicants studying in the EU and other countries. Get in touch with any questions you may have about the qualifications we accept. Remember to tell us about the qualifications you have already completed or are currently taking.
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Other English language qualifications may be acceptable so please contact us for further details. If we accept the English component of an international qualification then it will be included in the information given about the academic levels required. Please note that date restrictions may apply to some English language qualifications
If you are an international student requiring a Student visa to study in the UK please see our immigration webpages for the latest Home Office guidance on English language qualifications.
If you do not meet our IELTS requirements then you may be able to complete a pre-sessional English pathway that enables you to start your course without retaking IELTS.
Our Year 0 courses are only open to UK and EU applicants. If you’re an international student, but do not meet the English language or academic requirements for direct admission to your chosen degree, you could prepare and gain entry through a pathway course. Find out more about opportunities available to you at the University of Essex International College.
Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field. The following modules are based on the current course structure and may change in response to new curriculum developments and innovation.
We understand that deciding where and what to study is a very important decision for you. We’ll make all reasonable efforts to provide you with the courses, services and facilities as described on our website. However, if we need to make material changes, for example due to significant disruption, or in response to COVID-19, we’ll let our applicants and students know as soon as possible.
Components and modules explained
Components are the blocks of study that make up your course. A component may have a set module which you must study, or a number of modules from which you can choose.
Each component has a status and carries a certain number of credits towards your qualification.
What this means
You must take the set module for this component and you must pass. No failure can be permitted.
Core with Options
You can choose which module to study from the available options for this component but you must pass. No failure can be permitted.
You must take the set module for this component. There may be limited opportunities to continue on the course/be eligible for the qualification if you fail.
Compulsory with Options
You can choose which module to study from the available options for this component. There may be limited opportunities to continue on the course/be eligible for the qualification if you fail.
You can choose which module to study from the available options for this component. There may be limited opportunities to continue on the course/be eligible for the qualification if you fail.
The modules that are available for you to choose for each component will depend on several factors, including which modules you have chosen for other components, which modules you have completed in previous years of your course, and which term the module is taught in.
Modules are the individual units of study for your course. Each module has its own set of learning outcomes and assessment criteria and also carries a certain number of credits.
In most cases you will study one module per component, but in some cases you may need to study more than one module. For example, a 30-credit component may comprise of either one 30-credit module, or two 15-credit modules, depending on the options available.
Modules may be taught at different times of the year and by a different department or school to the one your course is primarily based in. You can find this information from the module code. For example, the module code HR100-4-FY means:
The department or school the module will be taught by.
In this example, the module would be taught by the Department of History.
Want to use a modern Unix/Linux based operating system? To build and text digital logic circuits and electronic circuits with a computer-based electronics simulator? Gain fundamental knowledge in computer science and electronic engineering. Understand computer architectures and components, and operating systems. Examine the principles of electronics and simple electronic circuits.
The module covers the mathematical skills needed to proceed to any degree course within computer science. The syllabus covers the mathematics of basic arithmetic, algebra and graphs, finite summations and series, converting between and using different number systems and differentiation. The associated work in classes and lab sessions develops the skills used to solve relevant problems, with classwork and online assignments being set and full solutions provided as part of the feedback process.
How do you test and evaluate the operation of simple computer programs? Or develop a program using tools in the Python programming language? Study the principles of procedural computing programming. Examine basic programming concepts, structures and methodologies. Understand good program design, learn to correct coding and practice debugging techniques.
This blended-learning module is designed to support students in their academic subject disciplines and to strengthen their confidence in key skills areas such as: academic writing, research, academic integrity, collaborative and reflective practices.
The students are supported through the use of subject-specific materials tailored to their chosen degrees with alignment of assessments between academic subject modules and the skills module.
Our Team Project Challenge gives you the opportunity to develop a range of professional skills by working as part of a small student team on a specific project. The projects are research-based and incorporate the concepts of specifications, design, and implementation. You’ll learn about sustainability, project and time management, design, legal issues, health and safety, data analysis and presentation, team reporting, and self-evaluation.
You’ll also develop skills such as critical thinking and problem solving, agility, leadership, collaboration across networks, and effective oral and written communication, as well as curiosity and imagination, all of which will enhance your knowledge, confidence and social skills necessary to innovate and succeed in a competitive global environment.
The aim of this module is to cover fundamental mathematics for Computer Scientists. It does not assume A-level mathematics, and the emphasis and delivery will be on understanding the key concepts as they apply to Computer Science.
The aim of this module is to provide an introduction to the fundamental concepts of computer programming. After completing this module, students will be expected to be able to demonstrate an understanding of the basic principles and concepts that underlie the procedural programming model, explain and make use of high-level programming language features that support control, data and procedural abstraction. Also, they will be able to analyse and explain the behaviour of simple programs that incorporate standard control structures, parameterised functions, arrays, structures and I/O.
Want to become a Java programmer? Topics covered in this module include control structures, classes, objects, inheritance, polymorphism, interfaces, file I/O, event handling, graphical components, and more. You will develop your programming skills in supervised lab sessions where help will be at hand should you require it.
Databases are everywhere. They are employed in banking, production control and the stock market, as well as in scientific and engineering applications. For example, the Human Genome Project had the goal of mapping the sequence of chemical base pairs which make up human DNA. The result is a genome database. This module introduces the underlying principles of databases, database design and database systems. It covers the fundamental concepts of databases, and prepares the student for their use in commerce, science and engineering.
The aim of this module is to provide students with an introduction to the principles and technology that underlie internet applications and the techniques used in the design and construction of web sites. Students showcase their skills by designing and building both client and server components of a data driven web site.
This module introduces the fundamentals of networking including wiring and configuration of switches and routers and associated subnetting. Laboratory sessions give practical hands on experience in our purpose built networking lab. The module uses the Cisco CCNA exploration Network Fundamentals course which is the first of four Cisco courses that can be used to obtain a Cisco CCNA qualification and participants will gain the CCNA1 qualification whilst on this course.
Computers, embedded systems, and digital systems in general have become an essential part of most people's lives, whether directly or indirectly. The aim of this module is to introduce the software and hardware underpinnings of such systems at an introductory yet challenging level suitable for future computer scientists and engineers. Topics covered in the module include both top-view as well as bottom-view approaches to understanding digital computers. They range from the more theoretical (e.g., state machines, logic circuits, and von Neumann's architecture) to the more practical (e.g., how transistors produce binary signals, operating system functions, memory management, and common hardware devices). The module also includes problem solving classes in which a guided discussion of weekly exercises is aimed at giving the student an opportunity to consolidate his/her understanding of the topics involved. Upon completion of this module, students should have a good conceptual and practical understanding of the nature and architecture of digital computer systems and their components.
This course covers the principles of project management, team working, communication, legal issues, finance, and company organisation. Working in small teams, students will go through the full project life-cycle of design, development and implementation, for a bespoke software requirement. In this course, students gain vital experience to enable them to enter the computer science/Electrical engineering workforce, with a degree backed by the British Computer Society, and by the Institute of Engineering and Technology.
This module extends the students' knowledge and skills in object-oriented application programming by a treatment of further Java language principles and of important Application Programming Interfaces (APIs). The Java Collections API is explored in some more detail with emphasis on how to utilise these classes to best effect. A particular focus will be on the interaction with databases (e.g. via JDBC) and on writing secure applications.
Data structures and algorithms lie at the heart of Computer Science as they are the basis for the efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic computability.
Artificial intelligence will be a great driver of change in the coming decades. This module provides an introduction to three fundamental areas of artificial intelligence: search, knowledge representation, and machine learning. These underpin all more advanced areas of artificial intelligence and are of central importance to related fields such as computer games and robotics. Within each area, a range of methodologies and techniques are presented, with emphasis being placed on understanding their strengths and weaknesses and hence on assessing which is most suited to a particular task.
Most players think that designing computer games must be easy. How hard can it be? Well, writing books and painting pictures is also “easy”, but would you want to read those books, hang those pictures on the wall – or play those games? This module can’t teach you how to design games, any more than a creative writing module can teach you to write novels or an oil painting module can teach you to paint portraits. What it can do is help people who want – who need – to design games to hit the ground running. Where you run after that is up to you!
This module adds game-specific techniques and material to the general-purpose programming abilities acquired previously. Topics include fundamental game classes and loops; working with 2D graphics, images and sound; collision detection, Game AI, particle effects, procedural content generation, physics engines and more. Students showcase their programming skills and creative flair by designing and implementing a 2D video game.
The aim of this module is to provide an introduction to the C++ programming language. The contents covered by this module include basic concepts and features of C++ programming (e.g., operator overloading), C++ Standard Template Library, and inheritance, function overriding and exceptions.
The highlight of our undergraduate degree courses is the individual capstone project. This project module provides students with the opportunity to bring together all the skills they have gained during their degree and demonstrate that they can develop a product from the starting point of a single 1/2 page description, provided either by an academic member of staff or an external company. In all the student spends 450 hours throughout the academic year, reporting to their academic tutor, and in the case of company projects, to a company mentor. All projects are demonstrated to external companies on our Project Open Day.
Massively Multiplayer Online Role-Playing Games are the largest and most sophisticated computer games in existence. This extraordinary module – which is quite unlike any other in the School – covers their design, history, influence and artistry, and is delivered by one of the two individuals who co-invented the genre here at Essex University in the late 1970s. If you’re interested in game design in general and MMO design in particular, you’re not going to find a module quite like this anywhere else.
This course covers the fundamentals of games development, with special emphasis on 3D games and the Unity Game Engine. In this practical course, with many code samples and exercises, you'll learn how to implement a complete 3D game in Unity, including all aspects of game development: User input, 3D models and animations, physics, camera, audio, lights, terrains, graphical user interfaces and artificial intelligence. No previous game development experience is needed, although having previous programming knowledge is strongly advised (all programming will be done in C#).
Applications for our full-time undergraduate courses should be made through the Universities and Colleges Admissions Service (UCAS). Applications are online at: www.ucas.com. Full details on this process can be obtained from the UCAS website in the how to apply section.
Our UK students, and some of our EU and international students, who are still at school or college, can apply through their school. Your school will be able to check and then submit your completed application to UCAS. Our other international applicants (EU or worldwide) or independent applicants in the UK can also apply online through UCAS Apply.
The UCAS code for our University of Essex is ESSEX E70. The individual campus codes for our Loughton and Southend Campuses are 'L' and 'S' respectively.
You can find further information on how to apply, including information on transferring from another university, applying if you are not currently at a school or college, and applying for readmission on our How to apply and entry requirements page.
If you are an undergraduate student residing in the UK who has received an offer to study with us in October 2023, you will receive an email invitation to book onto one of our Applicant Days. Our Colchester Campus Applicant Days run from February to May 2023 on various Wednesdays and Saturdays, and our Southend Campus Applicant Days run from March to June 2023 on various weekdays and Saturdays. Applicant Days provide the opportunity to meet your department, tour our campus and accommodation, and chat to current students. We appreciate that travelling to university events can be expensive. This is why we have increased our Applicant Day Travel Bursary cap, allowing you to claim up to £150 as reimbursement for travel expenses. For further information about Applicant Days, including Terms and Conditions and eligibility criteria for our Travel Bursary, please visit our Applicant Days webpage.
Visit Colchester Campus
Home to 15,000 students from more than 130 countries, our Colchester Campus is the largest of our three sites, making us one of the most internationally diverse campuses on the planet - we like to think of ourselves as the world in one place.
If you live too far away to come to Essex (or have a busy lifestyle), no problem. Our 360 degree virtual tours allows you to explore our University from the comfort of your home. Check out our Colchester virtual tour and Southend virtual tour to see accommodation options, facilities and social spaces.
Our staff travel the world to speak to people about the courses on offer at Essex. Take a look at our list of exhibition dates to see if we’ll be near you in the future.
At Essex we pride ourselves on being a welcoming and inclusive student community. We offer a wide range of support to individuals and groups of student members who may have specific requirements, interests or responsibilities.
The University makes every effort to ensure that this information on its programme specification is accurate and up-to-date. Exceptionally it can be necessary to make changes, for example to courses, facilities or fees. Examples of such reasons might include, but are not limited to: strikes, other industrial action, staff illness, severe weather, fire, civil commotion, riot, invasion, terrorist attack or threat of terrorist attack (whether declared or not), natural disaster, restrictions imposed by government or public authorities, epidemic or pandemic disease, failure of public utilities or transport systems or the withdrawal/reduction of funding. Changes to courses may for example consist of variations to the content and method of delivery of programmes, courses and other services, to discontinue programmes, courses and other services and to merge or combine programmes or courses. The University will endeavour to keep such changes to a minimum, and will also keep students informed appropriately by updating our programme specifications. The University would inform and engage with you if your course was to be discontinued, and would provide you with options, where appropriate, in line with our Compensation and Refund Policy.
The full Procedures, Rules and Regulations of the University governing how it operates are set out in the Charter, Statutes and
Ordinances and in the University Regulations, Policy and Procedures.