CE217-5-SP-CO:
Computer Game Design

The details
2021/22
Computer Science and Electronic Engineering (School of)
Colchester Campus
Spring
Undergraduate: Level 5
Current
Monday 17 January 2022
Friday 25 March 2022
15
20 January 2022

 

Requisites for this module
(none)
(none)
(none)
(none)

 

CE317, CE318

Key module for

BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC G620 Computer Games (Including Foundation Year),
BSC I610 Computer Games (Including Placement Year)

Module description

This module examines games theory in general, leading to computer games in particular. This in turn leads to an extended, practical consideration of computer game design.

Module aims

This module aims to evaluate the mechanics of a game, gameplay elements & game theory, the relationship of story / game, computer games & culture, and produce a specification for a computer game.

Module learning outcomes

After completing this module, students will be expected to be able to:

1. Evaluate the mechanics of a game.
2. Explain gameplay elements in terms of game theory.
3. Describe the relationship of story and computer games.
4. Outline the place of computer games in the context of wider culture.
5. Create an outline design spec for a computer game of their own devising.

Module information

Outline Syllabus

Theories of game
Definition of "game"
History of computer games
Game mechanics
Fun: flow, presence, immersion
Story structure: Aristotle, Syd Field
Game criticism
Sources of uncertainity

Basics of game design
Philosophy of computer game design
Design documentation: pitch, treatment, spec, doc
Narrative, backstory and history
Gameplay
Game theory
Core gameplay
Contextual gameplay
Platforms; Localisation

Game development
Industry overview
Development timeline
Divisions of a game development company
Game development post-mortems

Learning and teaching methods

Lectures and Classes

Bibliography

This module does not appear to have a published bibliography for this year.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Coursework weighting
Coursework   Assignment 1: Game design exercise    100% 
Exam  Main exam: 120 minutes during Summer (Main Period) 

Exam format definitions

  • Remote, open book: Your exam will take place remotely via an online learning platform. You may refer to any physical or electronic materials during the exam.
  • In-person, open book: Your exam will take place on campus under invigilation. You may refer to any physical materials such as paper study notes or a textbook during the exam. Electronic devices may not be used in the exam.
  • In-person, open book (restricted): The exam will take place on campus under invigilation. You may refer only to specific physical materials such as a named textbook during the exam. Permitted materials will be specified by your department. Electronic devices may not be used in the exam.
  • In-person, closed book: The exam will take place on campus under invigilation. You may not refer to any physical materials or electronic devices during the exam. There may be times when a paper dictionary, for example, may be permitted in an otherwise closed book exam. Any exceptions will be specified by your department.

Your department will provide further guidance before your exams.

Overall assessment

Coursework Exam
30% 70%

Reassessment

Coursework Exam
30% 70%
Module supervisor and teaching staff
Dr Richard Bartle, email: rabartle@essex.ac.uk.
Dr Richard Bartle
School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770

 

Availability
Yes
No
Yes

External examiner

Dr Adam Chester
University Of Warwick
Associate Professor
Resources
Available via Moodle
Of 193 hours, 0 (0%) hours available to students:
193 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).

 

Further information

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