AR322-6-SP-CO:
The Work of Art in the Age of Digital Reproduction: Film, New Media, Software and the Internet

The details
2022/23
Art History and Theory
Colchester Campus
Spring
Undergraduate: Level 6
ReassessmentOnly
Monday 16 January 2023
Friday 24 March 2023
15
05 October 2021

 

Requisites for this module
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Key module for

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Module description

This module presents the artwork of the post-mechanical age. Dealing broadly with what might most succinctly be called `New Media` art, the module presents for discussion and analysis the work of artists whose media of choice are those of the latter twentieth and early twenty-first centuries, from film and video, through sound and electric light, to cybernetics, robotics, software, computer games, and the codes, structures and processes of the Internet itself.

After three thousand years of explosion, by means of fragmentary and mechanical technologies, the Western world is imploding. During the mechanical ages we had extended our bodies in space. Today, after more than a century of electric technology, we have extended our central nervous system itself in a global embrace, abolishing both space and time as far as our planet is concerned. - Marshall McLuhan, Understanding Media, 1964

The history of art is in many respects the history of artistic media and materials, and this has perhaps never been more visible than in the embrace by artists of the rapidly developing technologies of the second half of the twentieth century onwards.

Students will be asked to consider the particular issues of production, reception and display / exhibition / curation of new media art in terms of its material / immaterial forms and its social, political and historical contexts, as well as relate the issues raised by new media artists to their own experiences and lives as citizens of an increasingly digital, technologically-mediated world.

Particular attention will be paid to the institutionalisation of new media art by the art world (see, for example, the accession of video games to the collection at MoMA) and the problems such work poses in terms of collecting, storing and archiving.

Weekly readings will enable students to engage with the histories and theories of new media art in the broader practical and historiographic contexts of art history, and make connections between contemporary new media practice and the canonical art historical traditions from which they have emerged.

Module aims

The aims of this module are:

1. to provide students with a grounding in the history of what might broadly be called 'new media' art: screen-based art beyond photography, including film, video, digital art, software art and internet art, amongst others;

2. to explore issues related to the main developments in new media art practice in Europe, America and beyond, and to be able to relate those issues to the politics, social contexts and ideological debates of their times, and subsequently;

3. to question the practical and conceptual implications of new media art for curators, museums and funding institutions, in theory, in history and in the law;

4. to develop skills of visual and conceptual analysis for the medium of new media art and its personal, political / activist, and artistic uses;

5. to encourage students to examine issues relating to their own engagement with contemporary screen-based visual culture and the media more broadly, including objectification, privacy, originality, materiality, virtuality and commodification;

6. to introduce students to specialised debates in past and recent literature around the role and interpretation of new media art;

7. to learn to summarise and re-present key theoretical and historical arguments concisely;

8. to raise student awareness of different methods of approaching the discipline through analysis of chosen texts;

9. to stimulate students to develop skills in written communication through essay and oral communication and debate in seminars.

Module learning outcomes

By the end of this module the student should have:

1. a substantial grasp of the history of new media art;

2. the ability to critically interpret new media art practice and texts which criticise and theorise it based on sound knowledge of the appropriate historical and interpretative contexts;

3. the confidence to subject the artworks and texts studied to sophisticated and informed critical analysis;

4. the mature ability to communicate complex ideas concerning representation, medium-specificity, and (post-) modernity;

5. good insight into the different methods of art-historical investigation that have been explored with reference to new media art;

6. sound experience in textual analysis relevant to works and theoretical debates on new media art.

Module information

Lectures will cover topics including: early experiments with autonomous, moving robotic machines (Jean Tinguely, Bruce Lacey); films by artists, (Andy Warhol, Kenneth Anger, Martha Rosler, Douglas Gordon...); groundbreaking exhibitions such as the Cybernetic Serendipity exhibition at the ICA (1968); work with television and video (Nam June Paik); prosthetic cyborg investigations (Stelarc, MarcellĂ­ AntĂșnez Roca); bio-informatic projects (Eduardo Kac); virtual reality (Charlotte Davies) activist art hacking (Mark Napier), software and video game art (Cory Arcangel), art online (Eva & Franca Mattes) and more.

Learning and teaching methods

2 hours per week. There will also be a Reading Week when no teaching will take place, exact week to be confirmed. Combined lecture and seminar discussion - Each lecture will present a topic and discussion will be encouraged throughout. Following the formal lecture, one group of students will present a short talk (c. 15 minutes) on the topic of the week and its associated set reading, after which the entire class will be expected to participate in sustained and careful discussion / argument on the issues which present themselves.

Bibliography

This module does not appear to have a published bibliography for this year.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Coursework weighting
Exam  Main exam: Remote, Open Book, 24hr during Summer (Main Period) 
Exam  Reassessment Main exam: Remote, Open Book, 24hr during September (Reassessment Period) 

Exam format definitions

  • Remote, open book: Your exam will take place remotely via an online learning platform. You may refer to any physical or electronic materials during the exam.
  • In-person, open book: Your exam will take place on campus under invigilation. You may refer to any physical materials such as paper study notes or a textbook during the exam. Electronic devices may not be used in the exam.
  • In-person, open book (restricted): The exam will take place on campus under invigilation. You may refer only to specific physical materials such as a named textbook during the exam. Permitted materials will be specified by your department. Electronic devices may not be used in the exam.
  • In-person, closed book: The exam will take place on campus under invigilation. You may not refer to any physical materials or electronic devices during the exam. There may be times when a paper dictionary, for example, may be permitted in an otherwise closed book exam. Any exceptions will be specified by your department.

Your department will provide further guidance before your exams.

Overall assessment

Coursework Exam
50% 50%

Reassessment

Coursework Exam
50% 50%
Module supervisor and teaching staff
Dr Matt Lodder, email: mlodder@essex.ac.uk.
artquery@essex.ac.uk

 

Availability
Yes
Yes
No

External examiner

Dr Dominic Paterson
University of Glasgow
Senior Lecturer in History of Art / Curator of Contemporary Art
Resources
Available via Moodle
Of 393 hours, 18 (4.6%) hours available to students:
375 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).

 

Further information
Art History and Theory

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