Brittany Kuhn

Postgraduate Research Student
Department of Literature, Film, and Theatre Studies
 Brittany Kuhn



After six years of teaching English Literature and Language to years 10 to 12 students in the United States public school system, and completing a Masters in Education, Brittany realised she wanted to explore the connections between literature and the representations of the self. This led her to complete an MA at Essex in the Myth, Literature and Unconscious programme. The inter-disciplinary aspect of this programme and the university itself has allowed her to develop the focus for her PhD, drawing from her experience as an English teacher, a Myth student at Essex, and a video game player herself. LT203: US Lit since 1850 The Architecture of Bioshock as Metaphor for Ayn Rands Objectivism, Gamevironments of the Past, #5 (2016), Narrative Determinism Increases Player Immersion in Video Games, Play Me a Story: Videogames as Narrative Symposium, Lancaster University, 10 June 2016. Digital Immersion in the Contemporary Ergodic Print Novel, Oxford English Graduate Conference, 3 Jun 2016, Oxford, UK. Popular Culture Association/American Culture Association 22 March 2016 How Video Games Engage Us: Immersion, Interactivity, or Involvement? National Conference Presentation; Seattle, WA, USA Northeast Modern Language Association 18 March 2016 The Architecture of Bioshock as Metaphor for Objectivism Regional Conference Presentation; Hartford, CT, US 13 September 2015 Theories of Gaming: Are Video Games Text, Game, or Somewhere in Between? 7th Global Video Game Conference Presentation; Oxford, UK


  • QTS


  • HEA

Research and professional activities


Playing the myth: virtul game immersion in contemporary literature

 Supervisor: Karin Littau

Although the study of video games is a relatively new discipline (having only gained traction since the turn of the century), its importance in our interconnected world has not gone unnoticed. What has interested most academics interested in the phenomena of video games is the player experience. What makes a game more or less successful to the player? Why do some games seem to create a more immersive e

Research interests


Digital media

Ergodic media

video games studies



Colchester Campus