After six years of teaching English Literature and Language to years 10 to 12 students in the United States public school system, and completing a Masters in Education, Brittany realised she wanted to explore the connections between literature and the representations of the self. This led her to complete an MA at Essex in the Myth, Literature and Unconscious programme. The inter-disciplinary aspect of this programme and the university itself has allowed her to develop the focus for her PhD, drawing from her experience as an English teacher, a Myth student at Essex, and a video game player herself.
LT203: US Lit since 1850
The Architecture of Bioshock as Metaphor for Ayn Rands Objectivism, Gamevironments of the Past, #5 (2016), http://www.gamevironments.org.
Narrative Determinism Increases Player Immersion in Video Games, Play Me a Story: Videogames as Narrative Symposium, Lancaster University, 10 June 2016. Digital Immersion in the Contemporary Ergodic Print Novel, Oxford English Graduate Conference, 3 Jun 2016, Oxford, UK. Popular Culture Association/American Culture Association 22 March 2016 How Video Games Engage Us: Immersion, Interactivity, or Involvement? National Conference Presentation; Seattle, WA, USA Northeast Modern Language Association 18 March 2016 The Architecture of Bioshock as Metaphor for Objectivism Regional Conference Presentation; Hartford, CT, US Interdisciplinary.net 13 September 2015 Theories of Gaming: Are Video Games Text, Game, or Somewhere in Between? 7th Global Video Game Conference Presentation; Oxford, UK