Dr Michael Gardner

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Email
mgardner@essex.ac.uk -
Location
5A.534, Colchester Campus
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Academic support hours
My Academic Support Hours will be 11-12 on Tuesday via zoom. The zoom link for this is: https://essex-university.zoom.us/j/7354424948 . Please wait in the waiting room until I can admit you.
Research and professional activities
Research interests
Virtual Reality
Use of virtual and mixed reality technologies for elearning and collaborative work
Immersive learning
Design and evaluation of online immersive learning experiences
Teaching and supervision
Current teaching responsibilities
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Software Engineering (CE202)
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Team Project Challenge (CSE) (CE292)
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Team Project Challenge (EE) (CE293)
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Team Project Challenge (WBL) (CE299)
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Advanced Programming (CE303)
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Group Project with Industrial Practice (CE722)
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MSc Project and Dissertation (CE901)
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Professional Practice and Research Methodology (CE902)
Current supervision
Previous supervision

Degree subject: Computer Science
Degree type: Doctor of Philosophy
Awarded date: 3/11/2020

Degree subject: Computer Science
Degree type: Doctor of Philosophy
Awarded date: 15/9/2017

Degree subject: Computer Science
Degree type: Doctor of Philosophy
Awarded date: 8/6/2017

Degree subject: Computer Science
Degree type: Doctor of Philosophy
Awarded date: 16/5/2017
Publications
Journal articles (18)
Pena Rios, AC., Hagras, H., Owusu, G. and Gardner, M., (2018). Furthering Service 4.0: Harnessing Intelligent Immersive Environments and Systems. IEEE Systems, Man, and Cybernetics Magazine. 4 (1), 20-31
Felemban, S., Gardner, M., Callaghan, V. and Pena-Rios, A., (2018). Mixed agents virtual observation lenses for immersive learning environments. Journal of Universal Computer Science. 24 (2), 171-191
Felemban, S., Gardner, M. and Callaghan, V., (2017). Towards Recognising Learning Evidence in Collaborative Virtual Environments: A Mixed Agents Approach. Computers. 6 (3), 22-22
Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P., Guetl, C., Petrović, VM. and Jovanović, K., (2016). Virtual laboratories for education in science, technology, and engineering: A review. Computers & Education. 95, 309-327
Pena Rios, A., Pirker, J., Christian, G. and Gardner, M., (2016). Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments. EAI Endorsed Transactions on Future Intelligent Educational Environments. 2 (6), e1-e1
Gardner, M. and Elliott, J., (2014). The Immersive Education Laboratory: understanding affordances, structuring experiences, and creating constructivist, collaborative processes, in mixed-reality smart environments. EAI Endorsed Transactions on Future Intelligent Educational Environments. 14 (1), creators-Gardner=3AMichael=3A=3A
Gardner, M., Richter, J. and Härmä, A., (2012). Virtual and mixed reality intelligent environments. Journal of Ambient Intelligence and Smart Environments. 4 (1), 3-4
Gardner, M., Scott, J. and Horan, B., (2008). MiRTLE: Mixed Reality Teaching and Learning Environment. Educause Review. 43 (5)
Chua, H-N., Scott, SD., Ng, S-L., Gardner, M., Shahi, A. and Blanchfield, P., (2004). Adapting Web-Pages for Mobile / PC Collaboration. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 3160, 421-425
Hoh, S., Gillies, S. and Gardner, MR., (2003). Device personalisation - Where content meets device. BT Technology Journal. 21 (1), 67-74
Gardner, MR., Gibbs, C. and van Do, T., (2002). Is the future really always-on? From always-on networks to always-on sessions. BT Technology Journal. 20 (1), 91-102
FRANCE, EF., ANDERSON, AH. and GARDNER, M., (2001). The impact of status and audio conferencing technology on business meetings. International Journal of Human-Computer Studies. 54 (6), 857-876
Millard, N., (2000). The future of customer contact. BT Technology Journal. 18 (1), 51-52
Gardner, M. and Ward, HJ., (2000). Portals - Their role in the emerging networked economy. Journal of the Institution of British Telecommunications Engineers. 1 (4), 14-21
Houghton, T., Gardner, M. and Gould, P., (1991). ESCFE: expert system for customer facing environments. IEEE Journal on Selected Areas in Communications. 9 (4), 617-625
Gardner, MR., Houghton, AJ. and Gould, P., (1990). Expert system for customer facing environments (ESCFE). Improving the customer interface. British Telecommunications Engineering. 9, 133-136
Gardner, MR., (1988). Successes and limitations of object-oriented design. Journal of Pascal, Ada & Modula-2. 7 (6), 30-41
Gardner, M., (1987). STANDARD VS. SEMI-CUSTOM FOR LOGIC DESIGN.. New Electronics. 20 (8), 41-42
Books (3)
Richter, J., Gardner, M., Gütl, C., Beck, D., Peña-Rios, A. and Ogle, T., (2019). Ilrn 2019 preface. 9783030230883
Beck, D., Gütl, C. and Gardner, M., (2018). iLRN 2018 Preface. 9783319935959
Beck, D., Gütl, C. and Gardner, M., (2017). iLRN 2017 preface. 9783319606323
Book chapters (13)
Salako, O., Gardner, M. and Callaghan, V., (2020). Generating Virtual Worlds for Collaborative Innovation Activities: A Responsive Templating Approach. In: EAI International Conference on Technology, Innovation, Entrepreneurship and Education. Springer International Publishing. 37- 53. 9783030161293
Pena Rios, AC., Callaghan, V. and Gardner, M., (2018). Multi-User Mixed Reality Environments for Distance Learning. In: Integrating Multi-User Virtual Environments in Modern Classrooms. Editors: Qian, Y., . IGI Global. 208- 239. 1522537201. 9781522537205
Alzahrani, A., Callaghan, V. and Gardner, M., (2014). Towards the Physical Instantiation of Virtual People and Components in Physical Mixed-Reality Tele-Presence Environments. In: Workshop Proceedings of the 10th International Conference on Intelligent Environments. Editors: Augusto, JC. and Zhang, T., . IOS Press. 285- 294. 978-1-61499-410-7
Horan, B. and Gardner, M., (2012). +SPACES: Serious Games for Role-Playing Government Policie. Editors: Childs, M., . Springer
Gardner, M., Gánem-Gutiérrez, A., Scott, J., Horan, B. and Callaghan, V., (2011). Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice. In: Multi-User Virtual Environments for the Classroom. IGI Global. 190- 205. 9781609605452
Gardner, M. and Horan, B., (2011). +SPACES:Serious Games for Role-Playing Government Policies. In: Researching Learning in Immersive Virtual Environments (ReLIVE 2011). The Open University. 102- 112. 9788489315662
Gardner, M. and Horan, B., (2011). Using virtual worlds for online role-play. In: 1st European Immersive Education Summit, Conference Proceedings. Editors: Kloos, CD., Rueda, JJG. and Espiga, MBI., . Universidad Carlos III de Madrid. 46- 52. 9788489315662
Callaghan, V., Shen, L., Gardner, M., Shen, R. and Wang, M., (2009). A Mixed Reality Approach to Hybrid Learning in Mixed Culture Environments. In: Handbook of Research on Hybrid Learning Models. IGI Global. 260- 283. 9781605663807
Ball, M., Callaghan, V., Gardner, M. and Trossen, D., (2009). Exploring Adjustable Autonomy and Addressing User Concerns in Intelligent Environments. In: Intelligent Environments 2009: Proceedings of the 5th International Conference on Intelligent Environments (Ambient Intelligence and Smart Environments). Editors: Callaghan, V., Kameas, A., Royo, D. and Weber, M., . IOS Press. 429- 436. 9781607500346
Pavel, D., Callaghan, V., Dey, AK. and Gardner, M., (2009). Supporting Introspective Human Behaviours through technologies. In: Intelligent Environments 2009: Proceedings of the 5th International Conference on Intelligent Environments (Ambient Intelligence and Smart Environments. Editors: Callaghan, V., Kameas, A., Reyes, A., Royo, D. and Weber, M., . IOS Press. 413- 420. 9781607500346
Gardner, M., Scott, J. and Horan, B., (2008). Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning. In: ReLive08: Researching Learning in Virtual Environments. Open University Press. 130- 141
(2007). Rethinking Pedagogy for a Digital Age. In: Rethinking Pedagogy for a Digital Age: Designing and Delivering E-Learning. Routledge. 129- 141. 0203961684. 9780203961681
Callaghan, V., Chin, J., Zamudio, V., Clarke, G., Shahi, A. and Gardner, M., (2007). Domestic Pervasive Information Systems: End-user programming of digital homes. In: Journal of Management Information Systems, Special Edition on Pervasive Information Systems. Editors: Kourouthanassis, PE. and Giagli, GM., . M E Sharpe. 129- 149. 0-7656-1689-0. 978-0-7656-1689-0
Conferences (53)
Walton-Rivers, J., Longford, E., Gomme, D., Bartle, R. and Gardner, M., (2020). Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games
Smuts, M., Gardner, M. and Gutierrez, AG., (2020). Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments
Salako, O., Gardner, M. and Callaghan, V., (2019). A Responsive Templating Approach for Generating Collaborative Spaces
Jambi, E., Gardner, M. and Callaghan, V., (2019). A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments
Longford, E., Gardner, M. and Callaghan, V., (2019). Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games
Smuts, M., Gardner, M., Callaghan, V. and Gutierrez, AG., (2019). Towards Dynamically Adaptable Immersive Spaces for Learning
Pena Rios, AC., Hagras, H., Owusu, G. and Gardner, M., (2018). A Type-2 Fuzzy Logic Based System for Augmented Reality Visualisation of Georeferenced Data
Alrashidi, M., Almohammadi, K., Gardner, M. and Callaghan, V., (2017). Making the Invisible Visible: Real-Time Feedback for Embedded Computing Learning Activity Using Pedagogical Virtual Machine with Augmented Reality
Alrashidi, M., Gardner, M. and Callaghan, V., (2017). Evaluating the Use of Pedagogical Virtual Machine with Augmented Reality to Support Learning Embedded Computing Activity
Sheaffer, W. and Gardner, M., (2017). Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology
Salako, O., Gardner, M. and Callaghan, V., (2017). Towards Online Immersive Collaborative Innovation Spaces
Felemban, S., Gardner, M., Callaghan, V. and Pena-Rios, A., (2017). Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments
Pena-Rios, A., Hagras, H., Gardner, M. and Owusu, G., (2017). A fuzzy logic based system for geolocated augmented reality field service support
Pena Rios, A., Hagras, H., Gardner, M. and Owusu, G., (2017). A type-2 Fuzzy Logic based System for asset geolocation within augmented reality environments
Jambi, E., Gardner, M. and Callaghan, V., (2017). Supporting mixed-mode role-play activities in a virtual environment
Pena-Rios, A., Hagras, H., Gardner, M. and Owusu, G., (2016). A Fuzzy Logic based system for Mixed Reality assistance of remote workforce
Felemban, S., Gardner, M. and Callaghan, V., (2016). An event detection approach for identifying learning evidence in collaborative virtual environments
Alrashidi, M., Alzahrani, A., Gardner, M. and Callaghan, V., (2016). A Pedagogical Virtual Machine for Assembling Mobile Robot using Augmented Reality
Olivares, EF., Albert, P., van Helvert, J. and Gardner, M., (2016). Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems
Pena-Rios, A., CALLAGHAN, V., GARDNER, M. and ALHADDAD, MJ., (2015). Experiments with collaborative blended-reality laboratory technology for distance learners
Alzahrani, A., Gardner, M., Callaghan, V. and Alrashidi, M., (2015). Towards Measuring Learning Effectiveness considering Presence, Engagement and Immersion in a Mixed and Augmented Reality Learning Environment
Alrashidi, M., Callaghan, V. and Gardner, M., (2014). An Object-Oriented Pedagogical Model for Mixed Reality Teaching and Learning
Pourmirza, S., Gardner, M. and Callaghan, V., (2014). Integrating a Social Network Group with a 3D Collaborative Learning Environment
Pena Rios, A., Callaghan, V., Gardner, M. and Alhaddad, MJ., (2014). Using mixed-reality to develop smart environments
Alexandersson, J., Aretoulaki, M., Campbell, N., Gardner, M., Girenko, A., Klakow, D., Koryzis, D., Petukhova, V., Specht, M., Spiliotopoulos, D., Stricker, A. and Taatgen, N., (2014). Metalogue: A Multiperspective Multimodal Dialogue System with Metacognitive Abilities for Highly Adaptive and Flexible Dialogue Management
Pena Rios, A., Callaghan, V., Gardner, M. and Alhaddad, MJ., (2014). Interactions within distributed mixed reality collaborative environments
Ananta, I., Callaghan, V., Chin, J., Ball, M. and Gardner, M., (2013). Crowd Intelligence in Intelligent Environments: A Journey from Complexity to Collectivity
Pena-Rios, A., Callaghan, V., Gardner, M. and Alhaddad, MJ., (2013). Developing xReality objects for mixed-reality environments.
Pena Rios, A., Callaghan, V., Gardner, M. and Alhaddad, MJ., (2013). xReality interactions within a mixed reality learning environments
Pena-Rios, A., Callaghan, V., Gardner, M. and Alhaddad, MJ., (2012). Remote Mixed Reality Collaborative Laboratory Activities: Learning Activities within the InterReality Portal
Pavel, D., Callaghan, V., Sepulveda, F., Gardner, M. and Dey, AK., (2012). The story of our lives: From sensors to stories in self-monitoring systems
Pena-Rios, A., Callaghan, V., Gardner, M. and Alhaddad, MJ., (2012). Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model
Aisopos, F., Kardara, M., Senger, P., Klinger, R., Papaoikonomou, A., Tserpes, K., Gardner, M. and Varvarigou, T., (2012). E-government and policy simulation in intelligent virtual environments
Pena-Rios, A., CALLAGHAN, V., GARDNER, M. and ALHADDAD, MJ., (2012). The InterReality Portal: A Mixed Reality Co-creative Intelligent Learning Environment
Pena-Rios, A., CALLAGHAN, V., GARDNER, M. and ALHADDAD, MJ., (2012). End-user programming & deconstrutionalism for collaborative mixed reality laboratory co-creative activities
Dooley, J., Callaghan, V., Hagras, H., Gardner, M., Ghanbari, M. and Al-Ghazzawi, D., (2011). The Intelligent Classroom : Beyond Four Walls
Gardner, M. and O'Driscoll, L., (2011). MiRTLE (Mixed-Reality Teaching and Learning Environment): from prototype to production and implementation
Dooley, J., Davies, M., Ball, M., Callaghan, V., Hagras, H., Colley, MJ. and Gardner, M., (2010). Decloaking Big Brother: Demonstrating Intelligent Environments
Tserpes, K., Jacovi, M., Gardner, M., Triantafillou, A. and Cohen, B., (2010). +Spaces: Intelligent Virtual Spaces for eGovernment
Ball, M., Callaghan, V. and Gardner, M., (2010). An Adjustable-Autonomy Agent for Intelligent Environments
Ball, M., Callaghan, V., Gardner, M. and Trossen, D., (2010). Achieving human-agent teamwork in eHealth based pervasive intelligent environments
Bellik, Y., Kameas, A., Goumopoulos, C., Hagras, H., Heinroth, T., Pruvost, G., Meliones, A., Economou, D., Minker, W. and Gardner, M., (2009). Multidimensional Pervasive Adaptation into Ambient Intelligent Environments
Kameas, A., Goumopoulos, C., Hagras, H., Gardner, M., Heinroth, T., Minker, W., Meliones, A., Economou, D., Bellik, Y. and Pruvost, G., (2009). A Pervasive System Architecture That Supports Adaptation Using Agents and Ontologies
Kameas, A., Hagras, H., Goumopoulos, C., Heinroth, T., Meliones, A., Gardner, M., Economou, D., Pruvost, G., Bellik, Y. and Minker, W., (2009). Pervasive System Architecture that supports Adaptation using Agents and Ontologies
Goumopoulos, C., Kameas, A., Hagras, H., Callaghan, V., Gardner, M., Minker, W., Weber, Bellik, Y. and Meliones, A., (2008). ATRACO: Adaptive and Trusted Ambient Ecologies
Bailey, C., Kruschwitz, U. and Gardner, M., (2008). The unified profile: applying user profile data within intelligent environments
Callaghan, V., Gardner, M., Horan, B., Scott, J., Shen, L. and Wang, M., (2008). A Mixed Reality Teaching and Learning Environment
Calcanis, C., Callaghan, V., Gardner, M. and Walker, M., (2008). Towards end-user physiological profiling for video recommendation engines
Davies, M., Callaghan, V. and Gardner, M., (2008). Towards a mixed reality intelligent campus
Johnson, BD., Callaghan, V. and Gardner, M., (2008). Bespoke appliances for the digital home
Shahi, A., Gardner, M. and Callaghan, V., (2005). Supporting mobile sessions across pervasive smart space environments
Gibbs, C. and Gardner, M., (2001). Always-on network services: Why bother?
Smythe, P. and Gardner, M., (1997). The RISE platform
Patents (1)
Pena-Rios, A., Callaghan, V., Gardner, M., Alwazzawi, D. and Alhaddad, MJ., (2017). Mixed Reality System
Other (3)
Joshi, N. and Gardner, M., (2012).Learning Design and Structured Tasks in 3D Virtual Worlds
Gardner, M., Elliott, J. and Alrashidi, M., (2012).Towards a framework for the design of mixed reality immersive education spaces
Gardner, M., Gánem-Gutiérrez, GA., Scott, J. and Fowler, C., (2009).Designing and Building immersive education spaces using Project Wonderland: from pedagogy through to practice
Grants and funding
2019
Cloudfm KTP Application twin-associate
Cloudfm
2018
BAE consultancy
BAE Systems (Operations) Limited
2015
50% - To develop remote workforce management solutions and embed knowledge of advanced computational intelligence, intelligent environments and augmented reality
Technology STrategy Board
50% - To develop remote workforce management solutions and embed knowledge of advanced computational intelligence, intelligent environments and augmented reality
British Telecommunications Plc
2013
METALOGUE: Multiperspective Multimodal Dialogue: dialogue system with metacognitive abilities
European Commission
2009
Intel - Michael Gardner
Intel Corporation
PLUS (+) Spaces
European Commission
Contact
Academic support hours:
My Academic Support Hours will be 11-12 on Tuesday via zoom. The zoom link for this is: https://essex-university.zoom.us/j/7354424948 . Please wait in the waiting room until I can admit you.