Research
eBay research receives grant
Researchers at the University's Institute
for Socio-Technical Research, Chimera, have been awarded £120,000 to
explore social aspects of eBay, the phenomenally successful Internet
auction site.
Dr
Rebecca Ellis and Anna Haywood received the grant from the Economic and
Social Research Council (ESRC) and will carry out the two year project
from Chimera's base at Adastral Park, Ipswich. Competition for gaining
large grants in this round was intense, with only 24 per cent of
applications winning funding.
The
project, entitled 'Virtually second-hand: Internet auction sites as spaces
of knowledge performance,' is due to start in February and will use an
innovative mix of qualitative methods both online and offline. eBay has
revolutionised the way some of us shop for and sell second-hand, antique
and collectible items. However, such sites also provide potential new ways
to display knowledges and 'do' identities, particularly in relation to
artefacts and site-specific 'communities.' These include choice of user
names, the creation of 'about me' pages, buying and selling practices and
the construction of item pages. The research aims to explore the
relationship between participation in eBay and the expression of social
identities and knowledges. However, it also seeks to understand how eBay
has provided new ways to buy, sell and browse for collectibles; and how
and why eBay is changing existing collecting behaviours for an offline
collecting community - the vintage radio scene.
Dr Ellis
explained: 'Anna and I became interested in conducting research on this
new phenomenon after using it frequently ourselves. Our own experiences
buying and selling via the site helped us to formulate our research
ideas.'
In line
with Chimera's philosophy, the research has potential impacts not only for
academia but also UK industries and competitiveness. Indeed, the project
has a close tie-up with the Royal Mail Group who will gain an insight into
the postal experiences of eBay users. The Royal Mail are also allowing the
use of their Innovation Lab at Rugby for steering group meetings and a
large, end of project conference.Paste text here.
E-living project continues to surprise
A European Commission funded project being carried out in
part by researchers at the University's Institute for Socio-Technical
Innovation and Research continues to reveal interesting insights into the
way we use the internet.
The e-Living study is being carried out by Chimera in collaboration
with eight other partners across Europe. It uses a two wave longitudinal
household panel survey in six European countries to investigate the
relationship between internet technologies and usage, and changing
individual and household behaviour.
Early results from the 2003 analysis were presented recently at a
workshop in Helsinki. The researchers revealed that, contrary to current
arguments put forward by the music industry, those people who download
music free of charge are much more likely to buy music on-line than those
who had not downloaded free music. This is the first empirical evidence so
far published for or against the music industry arguments.
Those who attended the workshop also heard how increasingly
sophisticated internet technology has affected home-based working. In
fact, only 2 per cent of those who had worked at a workplace at the start
of the study, in 2001, now worked mainly at home. This was 4.7 per cent
for those who had worked mainly whilst travelling. Therefore, somewhat
surprisingly, there has been no great rush towards working from home as
might have been expected.
The study has also showed that the rate of internet uptake has
continued to slow, and even stall, in several countries, although in Italy
and Israel uptake has increased in pace after a dip. Other intriguing
discoveries include the fact that Italians have more new computers than
any of the other nationalities involved.
For full details about the preliminary results for 2003 see
www.eurescom.de/e-living
Also in the printed January edition of Wyvern:
-
Entrepreneurs win business award
- What is your idea worth?