CE218-5-SP-CO:
Computer Game Programming

The details
2023/24
Computer Science and Electronic Engineering (School of)
Colchester Campus
Spring
Undergraduate: Level 5
Current
Monday 15 January 2024
Friday 22 March 2024
15
21 July 2023

 

Requisites for this module
(none)
(none)
(none)
(none)

 

(none)

Key module for

BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC G620 Computer Games (Including Foundation Year),
BSC I610 Computer Games (Including Placement Year),
BSC L310 Sociology with Data Science,
BSC L311 Sociology with Data Science (including Year Abroad),
BSC L312 Sociology with Data Science (including Placement Year),
BSC L313 Sociology with Data Science (Including foundation Year),
BSC LL20 Politics with Data Science,
BSC LL21 Politics with Data Science,
BSC LL22 Politics with Data Science

Module description

This module takes the general-purpose programming abilities acquired in Year 1 and the Autumn term, and introduces games-specific techniques and material. These are developed as practical skills through lectures and laboratories, and culminate in the creation of a 2D video game.

Module aims

The aim of this module is to demonstrate an understanding of computer game programming. Concepts will be applied in the design and implementation of computer games. Students will implemeent a non-trivial computer game using industry-standard techniques.



Module learning outcomes

After completing this module, students will be expected to be able to:

1. Demonstrate an understanding of concepts and techniques of computer
game programming as covered in this module

2. Apply these concepts and techniques in the design and implementation of computer games

3. Implement a non-trivial computer game using industry-standard techniques.

Module information

Outline Syllabus

Software engineering for computer games: game development projects,
software models and principles of object-oriented design

.Fundamental game classes and game loops

.Working with 2D graphics, images and sound

.Vectors and affine transforms

.Collision detection and collision handling

.Concurrency in game programs

.Introduction to Game AI

.Movements and decision making for non-player characters (NPCs)

.Particle effects and procedural content generation

.Working with a physics engine

.Animated sprites

Learning and teaching methods

Lectures and labs

Bibliography

This module does not appear to have a published bibliography for this year.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Coursework weighting
Coursework   Progress Test     30% 
Coursework   Assignment Video Game     70% 
Exam  Main exam: In-Person, Open Book (Restricted), 120 minutes during Summer (Main Period) 
Exam  Reassessment Main exam: In-Person, Open Book (Restricted), 120 minutes during September (Reassessment Period) 

Exam format definitions

  • Remote, open book: Your exam will take place remotely via an online learning platform. You may refer to any physical or electronic materials during the exam.
  • In-person, open book: Your exam will take place on campus under invigilation. You may refer to any physical materials such as paper study notes or a textbook during the exam. Electronic devices may not be used in the exam.
  • In-person, open book (restricted): The exam will take place on campus under invigilation. You may refer only to specific physical materials such as a named textbook during the exam. Permitted materials will be specified by your department. Electronic devices may not be used in the exam.
  • In-person, closed book: The exam will take place on campus under invigilation. You may not refer to any physical materials or electronic devices during the exam. There may be times when a paper dictionary, for example, may be permitted in an otherwise closed book exam. Any exceptions will be specified by your department.

Your department will provide further guidance before your exams.

Overall assessment

Coursework Exam
50% 50%

Reassessment

Coursework Exam
50% 50%
Module supervisor and teaching staff
Dr Michael Sanderson, email: sands@essex.ac.uk.
Dr Michael Sanderson
School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770(non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770

 

Availability
Yes
No
Yes

External examiner

Dr Adam Chester
University Of Warwick
Associate Professor
Resources
Available via Moodle
Of 40 hours, 39 (97.5%) hours available to students:
0 hours not recorded due to service coverage or fault;
1 hours not recorded due to opt-out by lecturer(s), module, or event type.

 

Further information

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