Student Work: Interactive Computer Graphics
The undergraduate degrees in the School of Computer Science and Electronic
Engineering include a module called Interactive Computer
Graphics. The module focuses on 3D graphics, which forms
the basis of special effects in the movie industry, many computer
games, and so on. To get a "feel" for 3D graphics, students are
first introduced to POV-ray, the freely-available Persistence of Vision
ray-tracer. POV-ray takes its input from a "program" that
describes where the various scene components are located and how they
move; it generates a sequence of frames that form the resulting
animation.
The animations in this Hall of Fame are some of the most
interesting produced by students in recent years. The module is taken by second-year students, and
the animations are produced about half-way through the module - so
this gives you an idea of how quickly they pick up computer
graphics. The assignment for which these animations were
produced varies from year to year, though a recurring theme is the
animation of a model of a WOT4 radio-controlled model aircraft, used
in our research work on robot
aircraft.
Alongside each piece of work is a short commentary from Dr. Adrian Clark, who
lectures the module, explaining why he particularly liked it.
Dr. Clark uses 3D graphics extensively, including POV-ray, in both the
robot aircraft work and
in his research into wearable tour
guides, an augmented reality system running on wearable
computers. To view each animation, click on the its image; the
sizes of the animation are given below each image along with its
author. You'll need to be able to display MPEG movies in your
browser, of course.
2007-08
This year, students were asked to model a cup and saucer, and then
to use these in an animation that also includes Newell's famous teapot
model.
 |
| David Severwright (640 × 480 pixels;
3.0 Mbyte) |
"The clever thing about this animation is the liquid flowing from the
teapot into the cup. Although a simple enough idea, this is
surprisingly difficult to do directly in POV-ray, so David wrote a
separate program to generate the necessary bits of POV-ray input --
this is a fairly common trick for experienced users but unusual for an
undergraduate. Yes, if I was going to be picky, I'd mention
that the liquid is clear as it falls from the teapot spout but brown
inside the teacup; but this is a straightforward idea done excellently."
 |
| A. Fenton (640 × 480 pixels;
5.1 Mbyte) |
What I particularly like about this animation is that it starts off
looking quite unobtrusive and normal . . . and
then quickly becomes bizarre and surreal. I shan't give away
just what the animation contains, but suffice it to say that it makes
complete sense if you have listened to the late Douglas Adams' wonderful
Hitch-Hiker's Guide to the Galaxy.
 |
| Martin Kirby (640 × 480 pixels;
2.7 Mbyte) |
This is obviously the year of the surreal! I challenge you to
guess what happens in remainder of this animation from the first dozen
frames. Although a fairly simple animation -- only a single,
static camera -- this submission shows that ingenuity is able to
produce something appealing and memorable.
2006-07
Students were asked to produce an animation involving
"an aircraft taking off from an airport" and were given a model of a
WOT4 aircraft as a starting point. The following three
submissions were those that particularly caught my eye.
 |
| Louis Higgs (640 × 480 pixels;
1.8 Mbyte) |
A fairly simple animation of the aircraft model, though the camera
moves to keep pace with the aircraft. What is especially good
here is the modelling: the control tower and markings on the runway
are believable and the other aircraft in the background greatly add to
the realism of the scene.
 |
| Peter Williams (640 × 480 pixels;
1.8 Mbyte) |
This animation also has a fairly straightforward take-off of the
aircraft, though it barely seems airborne as it flashes by the
camera. The modelling is good, but what is particularly
eye-catching is the use of different camera angles during the
take-off, making the result much more compelling than an animation
with a single viewpoint.
 |
| Christos Iosfidis (640 × 480 pixels;
5.1 Mbyte) |
This is a tour de force in using POV-ray: there are several
cameras, some static and some tracking the aeroplane; interesting
changes in viewpoint, holding the viewer's attention; changes of
direction of the aircraft (though some are not very realistic); and,
most impressive of all, the trees etc on the ground are
randomly generated via POV-ray's macro facility.
Previous Years
 |
| Olly Oechsle (640 × 480 pixels;
4.4 Mbyte) |
The assignment this year was "an animation involving two or more WOT4
aircraft". Olly did that . . . but added a
further aircraft to make the animation more interesting. As
with many of the other animations you see here, it is the unexpected
nature of what happens that makes it compelling.
 |
| Richard Watson (640 × 480 pixels;
1.1 Mbyte) |
This assignment was "to show the Essex logo being formed from or
decomposed into a set of cubes". This was precisely the
kind of animation I was hoping for . . . though
two of the squares are the wrong colour, as you can see by comparing
it with the logo on the
School's home page.
 |
| Roger Garner (800 × 600 pixels;
0.8 Mbyte) |
Another submission to show the Essex logo being formed from or
decomposed into a set of cubes" . . . but not
quite what I had in mind when set it!
 |
| Geoffrey Wells (800 × 600 pixels;
0.6 Mbyte) |
"An animation involving the Essex 'E' logo" was the task, and this
Newton's cradle is a nicely-rendered solution to it. This
animation can play as a continuous loop, a kind of perpetual motion machine.
 |
| Alex Hall-Powell (now O'Neil) |
| (640 × 480 pixels; 2.3 Mbyte) |
Back to the WOT4 model. Students had to "produce an animation
involving one or more" of the aircraft, and this submission from Alex
O'Neil (nee Hall-Powell) shows a wicked sense of humour.
See also Student Project Work