Computer Animation Hall of Fame
The undergraduate degrees in the Department of Computing and
Electronic Systems include a module called Interactive Computer
Graphics. The module focuses on 3D graphics, which forms
the basis of special effects in the movie industry, many computer
games, and so on. To get a "feel" for 3D graphics, students are
first introduced to POV-ray, the freely-available Persistence of Vision
ray-tracer. POV-ray takes its input from a "program" that
describes where the various scene components are located and how they
move; it generates a sequence of frames that form the resulting
animation.
The animations in this Hall of Fame are some of the most
interesting produced by students in recent years, plus a few from
previous years. The module is taken by second-year students, and
the animations are produced about half-way through the module -- so
this gives you an idea of how quickly they pick up computer
graphics. The assignment for which these animations were
produced varies from year to year, though a recurring theme is the
animation of a model of a WOT4 radio-controlled model aircraft, used
in our research work on robot
aircraft.
Alongside each piece of work is a short commentry from Dr. Adrian Clark, who
lectures the module, explaining why he particularly liked it.
Dr. Clark uses 3D graphics extensively, including POV-ray, in both the
robot aircraft work and
in his research into wearable tour
guides, an augmented reality system running on wearable
computers. To view each animation, click on the its image; the
sizes of the animation are given below each image along with its
author. You'll need to be able to display MPEG movies in your
browser, of course.
2007-08
This year, students were asked to model a cup and saucer, and then
to use these in an animation that also includes Newell's famous teapot
model. These are three that I particularly liked.
 |
| David Severwright (640 × 480 pixels;
3.0 Mbyte) |
The clever thing about this animation is the liquid flowing from the
teapot into the cup. Although a simple enough idea, this is
surprisingly difficult to do directly in POV-ray, so David wrote a
separate program to generate the necessary bits of POV-ray input --
this is a fairly common trick for experienced users but unusual for an
undergraduate. Yes, if I was going to be picky, I'd mention
that the liquid is clear as it falls from the teapot spout but brown
inside the teacup; but this is a straightforward idea done excellently.
 |
| A. Fenton (640 × 480 pixels;
5.1 Mbyte) |
What I particularly like about this animation is that it starts off
looking quite unobtrusive and normal . . . and
then quickly becomes bizarre and surreal. I shan't give away
just what the animation contains, but suffice it to say that it makes
complete sense if you have listened to the late Douglas Adams' wonderful
Hitch-Hiker's Guide to the Galaxy.
 |
| Martin Kirby (640 × 480 pixels;
2.7 Mbyte) |
This is obviously the year of the surreal! I challenge you to
guess what happens in remainder of this animation from the first dozen
frames. Although a fairly simple animation -- only a single,
static camera -- this submission shows that ingenuity is able to
produce something appealing and memorable.
2006-07
This year, students were asked to produce an animation involving
"an aircraft taking off from an airport" and were given a model of a
WOT4 aircraft as a starting point. The following three
submissions were those that particularly caught my eye.
 |
| Louis Higgs (640 × 480 pixels;
1.8 Mbyte) |
A fairly simple animation of the aircraft model, though the camera
moves to keep pace with the aircraft. What is especially good
here is the modelling: the control tower and markings on the runway
are believable and the other aircraft in the background greatly add to
the realism of the scene.
 |
| Peter Williams (640 × 480 pixels;
1.8 Mbyte) |
This animation also has a fairly straightforward take-off of the
aircraft, though it barely seems airborne as it flashes by the
camera. The modelling is good, but what is particularly
eye-catching is the use of different camera angles during the
take-off, making the result much more compelling than an animation
with a single viewpoint.
 |
| Christos Iosfidis (640 × 480 pixels;
5.1 Mbyte) |
This is a tour de force in using POV-ray: there are several
cameras, some static and some tracking the aeroplane; interesting
changes in viewpoint, holding the viewer's attention; changes of
direction of the aircraft (though some are not very realistic); and,
most impressive of all, the trees etc on the ground are
randomly generated via POV-ray's macro facility.
Previous Years
 |
| Olly Oechsle (640 × 480 pixels;
4.4 Mbyte) |
The assignment this year was "an animation involving two or more WOT4
aircraft". Olly did that . . . but added a
further aircraft to make the animation more interesting. As
with many of the other animations you see here, it is the unexpected
nature of what happens that makes it compelling.
 |
| Richard Watson (640 × 480 pixels;
1.1 Mbyte) |
This assignment was "to show the Essex logo being formed from or
decomposed into a set of cubes". This was precisely the
kind of animation I was hoping for . . . though
two of the squares are the wrong colour, as you can see by comparing
it with the logo on the
Department's home page.
 |
| Roger Garner (800 × 600 pixels;
0.8 Mbyte) |
Another submission to show the Essex logo being formed from or
decomposed into a set of cubes" . . . but not
quite what I had in mind when set it!
 |
| Geoffrey Wells (800 × 600 pixels;
0.6 Mbyte) |
"An animation involving the Essex 'E' logo" was the task, and this
Newton's cradle is a nicely-rendered solution to it. This
animation can play as a continuous loop, a kind of perpetual motion machine.
 |
| Alex Hall-Powell (now O'Neil) |
| (640 × 480 pixels; 2.3 Mbyte) |
Back to the WOT4 model. Students had to "produce an animatiion
involving one or more" of the aircraft, and this submission from Alex
O'Neil (nee Hall-Powell) shows a wicked sense of humour.