The first generation digital home

Evaluation of broadband-enabled BT products and
services. Contact Michael
Gardner for more information.
Personal Operating Spaces
and emotion sensing
EPSRC PhD CASE studentship in conjunction with
BT. For more information download the
Personal
Operating Spaces and emotion sensing information
sheet [PDF] or contact
Xristos Kalkanis.
Personal
profiling and service customization
EPSRC PhD CASE studentship in conjunction with
BT. For more information contact Carolina Bailey.
Making
sense of conflict in shared households
EPSRC PhD CASE studentship in conjunction
with BT. For more information download the information
sheet [PDF] or contact
Lindsay
O'Neill.
Social
Promiscuous
Auto-Association in Pervasive Computing
Intelligent
Association Systems for Ubiquitous Computing Environments
Learning
by imitation for Ambient Intelligence
Fuzzy
Logic Based Embedded Agents
Visualisation
Tools for Pervasive Computing Environments
Intelligent
Surfaces
Embedded
Intelligent Agents
Dibal:
A Communication Language for intelligent networked
projects
Intelligent
Building
eGadgets
Care-Agents
Intelligent
Technology for Care Provision
Phen
Ambient
Intelligence (AmI)
This is an Eurescom collaborative project involved
in identifying the opportunities and challenges
of ‘Ambient Intelligence’ (Aml). This
is to be achieved by the project group through
exploring role and identity issues for an Aml
world and the socio-economic analysis of Aml scenarios.
The work seeks to create a set of grounded ‘stories’
of possible future Ambient Intelligence services/
devices in the context of personal identity/ role
‘management’ through a review of the
current state of the art and qualitative fieldwork.
The
Personal Operating Space and Device Unifying
System
This work aimed to define and develop
a system that supports Service Delivery on Multiple
devices (e.g. PDAs, PCs, and other wireless devices).
The project focussed on the service adaptation
to heterogeneous terminals and networks according
to the user’s preferences. A key strategy
was to explore tools and techniques to enable
both data and voice session mobility between different
device types. The user’s profile definition
and architecture was also a crucial issue of the
project. The technologies such as XML Web Service,
SIP, Bluetooth, etc. were used in the realisation
of the Service Delivery on multiple devices. Briefly,
the project aimed to combine state-of-the-art
technologies to make life easier for the user.
Chimera has carried out the following work activities:
• Auto-detection of devices and the use
of SIP
• Content adaptation
• Session management and deployment on PDAs
• User access configuration
For more information please see the following
reference:
Shahi, A., Gardner, M. & Callaghan, V. (2005) "Supporting
Mobile Sessions Across Pervasive Smart Space
Environments". International Conference on
Intelligent Environments (IE05).
PICT
In the emerging world of pervasive and ambient
technologies, how can people easily move between
multiple devices and different locations? The
technical research activity on PICT complements
the other core people-centred activities in Chimera
by attempting to build a technical framework that
supports people in their day to day activities.
Chimera has currently built a platform for easily
moving web sessions between devices and are exploring
how this can be extended into a general framework
for heterogeneous sessions and devices, across
local and virtual personal area networks. It is
anticipated that this type of technology will
be an enabler for the successful uptake of mobile
services in the future.
InTouch:
New forms of connectivity for distributed social
groups
InTouch was a two year, collaborative project
between the Interact Lab, BT / Chimera
and Victoria
Real, funded by the UK’s ESRC, EPSRC
and DTI PACCIT
initiative.
The research was concerned with investigating
the potential for online services to make use
of the always-on and high-speed benefits of broadband
technology in the home.There were two strands
to the study:
InTouch:
Innovative support for social networks
Developing new online social network visualisations,
designed to support asynchronous and synchronous
connectivity within networks of friends, family
and others who are geographically apart who want
or need to keep in touch.
InTouch:
Multi-player games
Investigating synchronous connectivity that arises
between groups and individuals through online
multiplayer gaming, with a particular focus on
voiceover IP technology – i.e. the real-time
‘chat’ that often accompanies these
games.