Essex University

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About Us > Projects

Current Projects


The first generation digital home


Evaluation of broadband-enabled BT products and services. Contact Michael Gardner for more information.


Personal Operating Spaces and emotion sensing
EPSRC PhD CASE studentship in conjunction with BT. For more information download the Personal Operating Spaces and emotion sensing information sheet [PDF] or contact Xristos Kalkanis.

 Personal profiling and service customization
EPSRC PhD CASE studentship in conjunction with BT. For more information contact Carolina Bailey.

 Making sense of conflict in shared households
EPSRC PhD CASE studentship in conjunction with BT. For more information download the information sheet [PDF] or contact Lindsay O'Neill.

 Social

 Promiscuous Auto-Association in Pervasive Computing

 Intelligent Association Systems for Ubiquitous Computing Environments

 Learning by imitation for Ambient Intelligence

 Fuzzy Logic Based Embedded Agents

 Visualisation Tools for Pervasive Computing Environments

 Intelligent Surfaces


Past Projects

 Embedded Intelligent Agents

 Dibal: A Communication Language for intelligent networked projects

 Intelligent Building

 eGadgets

 Care-Agents

 Intelligent Technology for Care Provision

 Phen

 Ambient Intelligence (AmI)
This is an Eurescom collaborative project involved in identifying the opportunities and challenges of ‘Ambient Intelligence’ (Aml). This is to be achieved by the project group through exploring role and identity issues for an Aml world and the socio-economic analysis of Aml scenarios. The work seeks to create a set of grounded ‘stories’ of possible future Ambient Intelligence services/ devices in the context of personal identity/ role ‘management’ through a review of the current state of the art and qualitative fieldwork.

 The Personal Operating Space and Device Unifying System
This work aimed to define and develop a system that supports Service Delivery on Multiple devices (e.g. PDAs, PCs, and other wireless devices). The project focussed on the service adaptation to heterogeneous terminals and networks according to the user’s preferences. A key strategy was to explore tools and techniques to enable both data and voice session mobility between different device types. The user’s profile definition and architecture was also a crucial issue of the project. The technologies such as XML Web Service, SIP, Bluetooth, etc. were used in the realisation of the Service Delivery on multiple devices. Briefly, the project aimed to combine state-of-the-art technologies to make life easier for the user.
Chimera has carried out the following work activities:
• Auto-detection of devices and the use of SIP
• Content adaptation
• Session management and deployment on PDAs
• User access configuration

For more information please see the following reference:
Shahi, A., Gardner, M. & Callaghan, V. (2005) "Supporting Mobile Sessions Across Pervasive Smart Space Environments". International Conference on Intelligent Environments (IE05).
 

 PICT
In the emerging world of pervasive and ambient technologies, how can people easily move between multiple devices and different locations? The technical research activity on PICT complements the other core people-centred activities in Chimera by attempting to build a technical framework that supports people in their day to day activities. Chimera has currently built a platform for easily moving web sessions between devices and are exploring how this can be extended into a general framework for heterogeneous sessions and devices, across local and virtual personal area networks. It is anticipated that this type of technology will be an enabler for the successful uptake of mobile services in the future.

 InTouch: New forms of connectivity for distributed social groups
InTouch was a two year, collaborative project between the Interact Lab, BT / Chimera and Victoria Real, funded by the UK’s ESRC, EPSRC and DTI PACCIT initiative.

The research was concerned with investigating the potential for online services to make use of the always-on and high-speed benefits of broadband technology in the home.There were two strands to the study:

InTouch: Innovative support for social networks
Developing new online social network visualisations, designed to support asynchronous and synchronous connectivity within networks of friends, family and others who are geographically apart who want or need to keep in touch.

InTouch: Multi-player games
Investigating synchronous connectivity that arises between groups and individuals through online multiplayer gaming, with a particular focus on voiceover IP technology – i.e. the real-time ‘chat’ that often accompanies these games.


 
 
 
 
     
   
 
 

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