i++ Departmental Newsletter
Week commencing 18 February 2008
Previous Newsletters
IEEE to Launch New Journal
A proposal for a new journal has just been accepted by the IEEE Board of
Directors. The journal is IEEE Transactions on Computational Intelligence
and AI in Games.
This will be a fantastic boost for research in the area worldwide, and
underlines the importance and intellectual challenge of the field.
Dr Simon Lucas submitted the journal proposal in July 2006 in consultation with
the Games Technical Committee, and with the strong support of the IEEE
Computational Intelligence Society, in particular Dr David Fogel (Natural
Selection inc., and IEEE CIS President), Professor Jim
Keller (University of Missouri, IEEE CIS VP Publications), and Professor Vincenzo Piuri (University of
Milan, Former IEEE CIS President).
Establishing a new IEEE Journal is a major undertaking that requires approval by
a number of committees at a number of stages. In this case it was
wonderful to see the proposal receive approval first time at every
stage. A steering committee will now begin the selection process for an
editor in chief, after which the editorial board will be appointed, with the
first issue of the journal due to be published in March 2009.
The scope of the journal appears below.
The IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES (T-CIAIG),
published four times a year, publishes archival journal quality original papers
in computational intelligence and related areas in artificial intelligence
applied to games, including but not limited to video games, mathematical games,
human-computer interactions in games, and games involving physical objects.
Emphasis will also be placed on the use of these methods to improve performance
in and understanding of the dynamics of games, as well as gaining insight into
the properties of the methods as applied to games. It will also include using
games as a platform for building intelligent embedded agents for the real
world. Papers connecting games to all areas of computational intelligence and
traditional AI will be considered.
Essex Games Research Makes Top 10
The research work on automated content creation for games by Julian Togelius,
Renzo de Nardi, and Simon Lucas has been recognised in a prestigious list of
worldwide research findings. This list is presented
as part of an annual talk given at the Game Developers’ Conference regarding the
top 10 research findings worldwide in games studies for the previous year. For
an overview of what was said visit
Raph Koster's website or the official list with reference can be
downloaded form the authors’ web site at
avantgame. These are very well-respected game studies researchers, and making it on to
the list is an impressive achievement.
The research dealt in particular with using machine learning methods to build
an avatar that drives like a particular human player, and then automatically
evolving car tracks that offer that avatar (and hence the player) an appropriate
degree of interest and challenge. Some sample tracks are shown below.

CES Research featured on ITV Local Website
Earlier this year Anglia TV visited to shoot some video footage for the ITV
local web site. These videos are now available. Click on the images below to
see Professor Hu talking about intelligent wheelchairs, and Dr Lucas discussing
the machine learning challenge of playing Ms Pac-Man.

Forthcoming Seminar
Dr. Damien Coyle, Ulster University Email:
dh.coyle@ulster.ac.uk
(Suggested by Francisco Sepulveda)
Friday February 22, 3.00pm, Room 1N1.4.1
Advancing Brain-Computer Interface Technology with a Prediction-based
Preprocessing Framework
Abstract – Brain-Computer Interface (BCI) research is growing at a
significant pace and, since the beginning of the 21st century, has seen
explosive growth. The depth and breadth of BCI research in progress today is
indicative of its application potential. BCI technology can provide a
communication pathway from the brain to the computer which does not rely on
neuromuscular control therefore there are many potential beneficiaries of the
technology. These include people with neuromuscular deficiencies due to disease
or spinal chord injury. Being able to offer these people an alternative means of
communication through BCI could have an obvious impact on the quality of life of
these people. There are other applications of BCI, yet to be fully proven and
exploited, such as neurofeedback for stroke rehabilitation and epileptic seizure
prediction. BCI is also emerging as an augmentative technology in computer games
and for alternative computer interaction in virtual or real environments
technology.
As yet BCI is a nascent technology. There have been many advances but there
are still a significant number of problems and issues to be resolved. To date,
the majority of Dr. Coyle’s research has been focused on the application of
computational intelligence (CI) to tackle complex biosignal analysis and
discrimination problems for non-invasive electroencephalogram (EEG)-based BCI
technology. BCI requires accuracy, speed and autonomous adaptation capabilities
and Dr. Coyle has attempted to address these requirements by developing a unique
preprocessing framework, referred to as
neural-time-series-prediction-preprocessing (NTSPP). This framework permits
multiple-step-ahead prediction of the EEG time-series, where different
regression/prediction models are trained to specialize in predicting different
EEG signals. Time- and frequency-domain features are extracted from the
predicted signals and classified. Due to the specialisation of each regression
model on the type of data on which it was trained to predict, feature
separability (i.e., discriminability) and inter-session (i.e., different day)
generalisation is improved by the NTSPP framework. NTSPP maps the original
signals to a higher dimensional space where the Euclidean distance between class
means is increased and the inter-class correlation and the intra-class variance
is reduced. Multiple tests on multiple subjects, offline and online, have shown
that the NTSPP framework improves classification accuracy (CA), information
transfer (IT) rate, performance at the early stages of BCI usage and has the
potential to contribute to better parameterless and autonomous system
adaptation. These performance criteria are critically important for successful
application of BCI technology. Dr. Coyle’s presentation will describe the NTSPP
framework in detail and how it has been applied in BCI. Many of the problems
which confront BCI researchers/developers will be illustrated and possible ways
of tackling these problems along with an outlook for the future.