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BEng Computer Networks - in Clearing

Clearing telephone hotline

01206 873666

Opening times

Course options2016-17

UCAS code: G420
Duration: 3 years
Start month: October
Location: Colchester Campus
Based in: Computer Science and Electronic Engineering (School of)
Fee (Home/EU): £9,000
Fee (International): £12,950

UCAS code: G421
Duration: 4 years
Start month: October
Location: Colchester Campus
Based in: Computer Science and Electronic Engineering (School of)
Fee (Home/EU): £9,000
Fee (International): £12,950

UCAS code: I120
Duration: 4 years
Start month: October
Location: Colchester Campus
Based in: Computer Science and Electronic Engineering (School of)
Fee (Home/EU): £9,000
Fee (International): £12,950

Clearing enquiries

Telephone 01206 873666
Email clearing@essex.ac.uk

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Why we're great

  • You join a community of scholars leading the way in technological research and development.
  • We are home to many of the world's top scientists and engineers in their field.
  • Essex is top ten for student satisfaction. (English mainstream universities, NSS 2016)

About the course

Without secure networks, business, commerce and communications would fail. As the infrastructure of technology grows, so does the demand for professionals who can apply advanced knowledge of networking principles and networked applications. Our students are the people who make possible the technology we all use in our daily lives.

You combine theoretical and practical study in the mastery of the following areas:

  • Transport protocols, internetworking protocols and network access
  • Ethernet and further IP networking
  • Traffic theory

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We were ranked 8th in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated “world-leading” or “internationally excellent” (REF 2014).

You fine-tune your creativity, team-working, and design abilities with the skill and dedication of a professional.

“Essex is a fantastic place to study for people interested in telecommunications, computer networking, robotics or artificial intelligence, and my School of Computer Science and Electronic Engineering has strong partnerships within the industry. I now work for Google, fighting spam and improving the quality of search results in emerging European markets.”

Bogdan Suvar, BEng Computer Networks, 2011

Professional accreditation

This degree is accredited by both the Institution of Engineering and Technology (IET) and the British Computer Society (BCS). These accreditations are increasingly sought by employers, and provide the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Study abroad

Your education extends beyond the university campus. We support you extending your education through providing the option of an additional year at no extra cost. The four-year version of our degree allows you to spend the third year studying abroad or employed on a placement, while otherwise remaining identical to the three-year course.

Studying abroad allows you to experience other cultures and languages, to broaden your degree socially and academically, and to demonstrate to employers that you are mature, adaptable, and organised. Popular destinations include:

  • The United States
  • Europe
  • Canada
  • Australia
  • New Zealand
  • Latin America
  • The Middle East
  • Hong Kong
  • Japan

Placement year

Alternatively, you can spend your third year on a placement with an external organisation, as part of one of our placement year degrees. The learning outcomes associated with this programme focus on using the specialist technical skills acquired in the first two years of the course and developing communications skills with customers.

Students are provided with support to secure a placement. Recent placements undertaken by our students have been with ARM, Microsoft, Intel, Nestlé, British Aerospace, and the Rutherford Appleton Laboratory, as well a range of SME software and hardware companies.

Our expert staff

Our original Department of Computer Science was founded by Professor Tony Brooker, who came to Essex from Manchester where he had worked with Alan Turing. Professor Brooker invented the compiler-compiler, one of the earliest applications of a formal understanding of the nature of programming languages.

In recent years we have attracted many highly active research staff and we are conducting world-leading research in areas such as evolutionary computation, brain-computer interfacing, intelligent inhabited environments and financial forecasting.

Specialist staff researching computer networks include Professor Mohammed Ghanbari, Dr Nigel Newton, Professor Stuart Walker, and Professor Klaus McDonald-Maier.

Specialist facilities

  • We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
  • All computers run either Windows 7 or are dual boot with Linux
  • Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
  • Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
  • We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors.

Your future

The Government and industry are increasingly concerned that there will be a shortfall in skilled personnel to meet the needs of the IT industries. And an incredible 92.5% of our computer science graduates secure a graduate job or go on to further study within six months of finishing their degree - well above the national average.

Essex graduates in computer science have been very successful in finding employment as systems analysts, software engineers, programmers and systems engineers, while a number go on to postgraduate study or research.

Our department has a large pool of external contacts, ranging from companies providing networks, cloud services and network security, who work with us and our students to provide advice, placements and eventually graduate opportunities.

Our recent graduates have gone on to work for a wide range of high-profile companies including:

  • BT
  • EDS
  • IBM
  • Royal Bank of Scotland
  • Accenture
  • Google

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

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Example structure

Studying at Essex is about discovering yourself, so your course combines compulsory and optional modules to make sure you gain key knowledge in the discipline, while having as much freedom as possible to explore your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.

For many of our courses you’ll have a wide range of optional modules to choose from – those listed in this example structure are just a selection of those available. The opportunity to take optional modules will depend on the number of core modules within any year of the course. In many instances, the flexibility to take optional modules increases as you progress through the course.

Our Programme Specification gives more detail about the structure available to our current first-year students, including details of all optional modules.

Year 1

This module introduces students to three key aspects of professional development. These are product development, team work, and project management. In teams of six you work throughout the year to develop a performance for a Nao robot, with a Python module at the core of the product. Apart from the core skills you also learn about contextual issues such as intellectual Property (IP), sustainability, ethical issues, and health & safety. The module is a great opportunity to build a product in a team of fellow students and have that wonderful feeling of having created something original.

View 'Professional Development' on our Module Directory

The aim of this module is to cover fundamental mathematics for Computer Scientists. It does not assume A-level mathematics, and the emphasis and delivery will be on understanding the key concepts as they apply to Computer Science.

View 'Mathematics for Computing' on our Module Directory

The aim of this module is to provide an introduction to the fundamental concepts of computer programming. After completing this module, students will be expected to be able to demonstrate an understanding of the basic principles and concepts that underlie the procedural programming model, explain and make use of high-level programming language features that support control, data and procedural abstraction. Also, they will be able to analyse and explain the behaviour of simple programs that incorporate standard control structures, parameterised functions, arrays, structures and I/O.

View 'Introduction to Programming' on our Module Directory

Want to become a Java programmer? Topics covered in this module include control structures, classes, objects, inheritance, polymorphism, interfaces, file I/O, event handling, graphical components, and more. You will develop your programming skills in supervised lab sessions where help will be at hand should you require it.

View 'Object-Oriented Programming' on our Module Directory

Databases are everywhere. They are employed in banking, production control and the stock market, as well as in scientific and engineering applications. For example, the Human Genome Project had the goal of mapping the sequence of chemical base pairs which make up human DNA. The result is a genome database. This module introduces the underlying principles of databases, database design and database systems. It covers the fundamental concepts of databases, and prepares the student for their use in commerce, science and engineering.

View 'Introduction to Databases' on our Module Directory

The aim of this module is to provide students with an introduction to the principles and technology that underlie internet applications and the techniques used in the design and construction of web sites. Students showcase their skills by designing and building both client and server components of a data driven web site.

View 'Web Development' on our Module Directory

This module introduces the fundamentals of networking including wiring and configuration of switches and routers and associated subnetting. Laboratory sessions give practical hands on experience in our purpose built networking lab. The module uses the Cisco CCNA exploration Network Fundamentals course which is the first of four Cisco courses that can be used to obtain a Cisco CCNA qualification and participants will gain the CCNA1 qualification whilst on this course.

View 'Network Fundamentals' on our Module Directory

Computers, embedded systems, and digital systems in general have become an essential part of most people's lives, whether directly or indirectly. The aim of this module is to introduce the software and hardware underpinnings of such systems at an introductory yet challenging level suitable for future computer scientists and engineers. Topics covered in the module include both top-view as well as bottom-view approaches to understanding digital computers. They range from the more theoretical (e.g., state machines, logic circuits, and von Neumann's architecture) to the more practical (e.g., how transistors produce binary signals, operating system functions, memory management, and common hardware devices). The module also includes problem solving classes in which a guided discussion of weekly exercises is aimed at giving the student an opportunity to consolidate his/her understanding of the topics involved. Upon completion of this module, students should have a good conceptual and practical understanding of the nature and architecture of digital computer systems and their components.

View 'Fundamentals of Digital Systems' on our Module Directory

Year 2

This course covers the principles of project management, team working, communication, legal issues, finance, and company organisation. Working in small teams, students will go through the full project life-cycle of design, development and implementation, for a bespoke software requirement. In this course, students gain vital experience to enable them to enter the computer science/Electrical engineering workforce, with a degree backed by the British Computer Society, and by the Institute of Engineering and Technology.

View 'Group Project & Industrial Practice' on our Module Directory

The aim of this module is to provide an introduction to the C++ programming language. The contents covered by this module include basic concepts and features of C++ programming (e.g., operator overloading), C++ Standard Template Library, and inheritance, function overriding and exceptions.

View 'C++ Programming' on our Module Directory

A bare computer is just a complex pile of electronics. What a programmer needs is much higher-level: a human-usable interface; a file system; communication with other computers. The system should be able to share itself between many users, but stop them from interfering with each other's work. It should be secure. In short, what a bare computer needs is an operating system. This module studies the functionality an operating system must provide, and the principles of how that is done.

View 'Operating Systems' on our Module Directory

Want to configure Internet routing protocols for interconnecting networks? Or configure Ethernet switches and associated protocols? Build on your understanding of Internet routing protocols, Ethernet and other IP networking. Gain practical experience of configuration. Design addressing structures and interconnecting strategies for campus scale networks.

View 'Computer and Data Networks' on our Module Directory

This module introduces a number of ideas of computer security, ranging from ciphers to malicious software. After completing this module a student will be able to make a sufficiently informed judgement on most computer security issues and computer security solutions. The module includes programming coursework encouraging the students to experiment with ideas of computer security on simplified examples.

View 'Computer Security' on our Module Directory

Data structures and algorithms lie at the heart of Computer Science as they are the basis for the efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic computability.

View 'Data Structures and Algorithms (optional)' on our Module Directory

The aim of this module is to build on the foundations of data and information systems laid down in the first year, learn how to design and manage fully structured data repositories and explore the rather different principles and techniques involved in representing, organising and displaying unstructured information.

View 'Databases and Information Retrieval (optional)' on our Module Directory

The aims of this module are to introduce students to how ICT systems can be managed, and how business applications can be integrated. Topics include business process modelling; document management and workflow systems; lifecycle and software process issues in the context of information systems; methods and techniques for assuring the quality of systems. The taught theory will be complimented by guest lecturers from industry who will set the theory into a real life context.

View 'ICT Systems Integration and Management (optional)' on our Module Directory

This module aims to equip students with the main principles guiding the activities involved in software development throughout its lifecycle, including software requirements, object-oriented analysis and design, software validation and testing, and software maintenance and software evolution.

View 'Software Engineering (optional)' on our Module Directory

This module extends the students' knowledge and skills in object-oriented application programming by a treatment of further Java language principles and of important Application Programming Interfaces (APIs). The Java Collections API is explored in some more detail with emphasis on how to utilise these classes to best effect. A particular focus will be on the interaction with databases (e.g. via JDBC) and on writing secure applications.

View 'Application Programming (optional)' on our Module Directory

Final year

The highlight of our undergraduate degree courses is the individual capstone project. This project module provides students with the opportunity to bring together all the skills they have gained during their degree and demonstrate that they can develop a product from the starting point of a single 1/2 page description, provided either by an academic member of staff or an external company. In all the student spends 450 hours throughout the academic year, reporting to their academic tutor, and in the case of company projects, to a company mentor. All projects are demonstrated to external companies on our Project Open Day.

View 'Individual Project' on our Module Directory

How do you configure Internet routing protocols for interconnecting WAN and LAN technologies? How suitable are WAN protocols within a modern communications infrastructure? Study the theories behind simulating and analysing network performance. Understand the fundamental principles behind contemporary network architecture and protocols, and evaluate why new protocols are created.

View 'Network Engineering' on our Module Directory

Computer vision is the discipline that tries to understand the content of images and videos. It has an extraordinarily wide range of applications; well-known ones include inspection on production lines, reading number plates, mixing live and computer-generated action in movies, and recognising faces. However, researchers are working on applications such as driverless cars, building 3D models from photographs, robot navigation, gaming interfaces, and automated medical diagnosis -- in fact, whenever you as a human looks at the world and try to understand what you see is fair game for computer vision. This module introduces you to the principles of computer vision through a series of lectures and demonstrations. You have an opportunity to learn how to use these principles and algorithms on real-world vision problems in the associated laboratories using the industry-standard toolkit, OpenCV.

View 'Computer Vision (optional)' on our Module Directory

Massively Multiplayer Online Role-Playing Games are the largest and most sophisticated computer games in existence. This extraordinary module – which is quite unlike any other in the School – covers their design, history, influence and artistry, and is delivered by one of the two individuals who co-invented the genre here at Essex University in the late 1970s. If you’re interested in game design in general and MMO design in particular, you’re not going to find a module quite like this anywhere else.

View 'Virtual Worlds (optional)' on our Module Directory

The world demands software systems with ever increasing richness of behaviours and degrees of complexity. However, traditional software engineering techniques, which were inherited with relatively minor adaptations from other, older branches of engineering, have been struggling to scale up to the challenges posed by modern software systems. As a result, a large proportion (as much as a quarter!) of software projects based on traditional methods end up being cancelled at some point in their lifecycle, with many more being late, over budget and with less features than initially stipulated. In this module you will learn why traditional software engineering techniques fail, and you will become very familiar (through lectures, labs, videos and a large group project) with a novel set of techniques, known as Extreme Programming and Agile Software Development, which fundamentally solve these problems. In the last decade, these techniques have been so successful that today as many as 80% of all projects adopt agilite methods.

View 'Large Scale Software Systems and Extreme Programming (optional)' on our Module Directory

More and more, we need the systems that we construct to do what we want without having to be told every step: robots and non-player characters in games ought to be able to work out what to do for themselves; computers ought not to ask users for information if they can ask each other. Our best current hope for doing this is to construct systems as “agents” - systems that have goals, sense the world around them, and decide how to respond. This module introduces the basic computational techniques for doing that.

View 'Intelligent Agents (optional)' on our Module Directory

How do you secure networked computers and systems? What are the methods you can apply to detect, mitigate and stop attacks? Examine common network security vulnerabilities and design computer network architectures that reduce risk. Study suitable security techniques and key management skills required for encrypted communication/authentication.

View 'Network Security and Cryptographic Principles' on our Module Directory

Embedded systems have become more pervasive and powerful to take on truly sophisticated functions in recent years. When facing with the rapid technical updating and complicated market requirements, the designers have to use advanced design techniques to deal with the complexity. In this module, you will gain the experience of full embedded system design process, and the fundamental knowledge on hardware components and real time programming. The hand-on practice helps your understanding of embedded system design process.

View 'Advanced Embedded Systems Design (optional)' on our Module Directory

Placement

On a placement year you gain relevant work experience within an external business or organisation, giving you a competitive edge in the graduate job market and providing you with key contacts within the industry. The rest of your course remains identical to the three-year degree.

Year abroad

On your year abroad, you have the opportunity to experience other cultures and languages, to broaden your degree socially and academically, and to demonstrate to employers that you are mature, adaptable, and organised. The rest of your course remains identical to the three-year degree.

Teaching

  • Courses are taught by a combination of lectures, laboratory work, assignments, and individual and group project activities
  • Group work
  • A significant amount of practical lab work will need to be undertaken for written assignments and as part of your learning

Assessment

  • You are assessed through a combination of written examinations and coursework
  • All our modules include a significant coursework element
  • You receive regular feedback on your progress through in-term tests

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Qualifications

If you already have your results and want to apply for 2016 entry through Clearing, complete our Clearing application form and we’ll get back in touch with you or give us a ring to discuss your grades.

IELTS entry requirements

English language requirements for applicants whose first language is not English: IELTS 6.0 overall. (Different requirements apply for second year entry.)

If you do not meet our IELTS requirements then you may be able to complete a pre-sessional English pathway that enables you to start your course without retaking IELTS.

If you are an international student requiring a Tier 4 visa to study in the UK please see our immigration webpages for the latest Home Office guidance on English language qualifications.

Other English language qualifications may be acceptable so please contact us for further details. If we accept the English component of an international qualification then it will be included in the information given about the academic levels required. Please note that date restrictions may apply to some English language qualifications.

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Visit us

Campus tours

We offer individual tours of our Colchester and Southend Campuses. You’ll be shown around the campus, facilities and accommodation.

Can't get to Campus?

Don’t worry – our interactive virtual tours and videos allow you to explore our campuses, accommodation and facilities in Colchester and Southend. You can even take a look at our Colchester Campus using Google Streetview.

Applying

How to apply during Clearing

Once you’ve checked that we have the right course for you, applying couldn’t be simpler. Call our Clearing hotline to speak to someone about securing your place on a course at Essex. Have your grades and UCAS number ready and we'll do the rest.

You can also fill in our quick and easy Clearing application form with as much detail as you can. We’ll then take a look and get back to you with a decision.

Interviews

We don’t interview all applicants during Clearing, however, we will only make offers for the following course after a successful interview:

  • BA Multimedia Journalism

The interview allows our academics to find out more about you, and in turn you’ll be able to ask us any questions you might have.

Further details will be emailed to you if you are shortlisted for interview.

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Although great care is taken in compiling our course details, they are intended for the general guidance of prospective students only. The University reserves the right to make variations to the content and method of delivery of programmes, courses and other services, to discontinue programmes, courses and other services and to merge or combine programmes or courses, if such action is reasonably considered to be necessary by the University.

The full procedures, rules and regulations of the University are set out in the Charter, Statues and Ordinances and in the University Regulations, Policy and Procedures.