About the course
Robotics requires a well-developed knowledge of areas ranging from computer science and artificial intelligence, to engineering and neuroscience, in order to produce hardware which can sense and manipulate the real world. This field has allowed us to develop everything from satellites and submarines, to racecars and robots.
Research carried out by our team has resulted in appearance in the Robot Soccer World Cup final, an autonomous robot fish in the London Aquarium, and a self-programming computer vision system.
Our course provides a comprehensive coverage of contemporary intelligent systems, with robots serving as a major example of the technology. Thanks to the leading research being undertaken in our School, you will gain a solid understanding of the foundations of this technology, exploring areas including:
- The principles by which sensed data are converted into useful information
- The practical aspects of developing intelligent and robotic systems
- Biologically-inspired robots
- Computational intelligence
Our MSc Intelligent Systems and Robotics is delivered by our team of internationally recognised researchers, with expertise spanning the entire range of intelligent systems and experience of developing robots intended for land, under water and in the air.
We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).
This course is also available on a part-time basis.
“Coming from an electronics hardware background, I was keen to add more software skills to my repertoire. The course has been academically challenging but enjoyable, interesting and relevant at the same time; the modules have a strong practical element, and putting theory into practice is an essential skill in industry.”
Martin Smith, MSc Intelligent Systems and Robotics
This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).
Our expert staff
Our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.
Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.
In recent years we have attracted many highly active research staff and we are conducting world-leading research in areas such as evolutionary computation, brain-computer interfacing, intelligent inhabited environments and financial forecasting.
We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
- We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
- All computers run either Windows 7 or are dual boot with Linux
- Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
- Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
- We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors
Our recent graduates have progressed to a variety of senior positions in industry and academia. Some of the companies and organisations where our former graduates are now employed include:
- Electronic Data Systems
- Pfizer Pharmaceuticals
- Bank of Mexico
- Visa International
- Hyperknowledge (Cambridge)
- Hellenic Air Force
- ICSS (Beijing)
- United Microelectronic Corporation (Taiwan)
We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.
Postgraduate study is the chance to take your education to the next level. The combination of compulsory and optional modules means our courses help you develop extensive knowledge in your chosen discipline, whilst providing plenty of freedom to pursue your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.
For many of our courses you’ll have a wide range of optional modules to choose from – those listed in this example structure are, in many instances, just a selection of those available. Our Programme Specification gives more detail about the structure available to our current postgraduate students, including details of all optional modules.
What fascinates you? Apply your learning in computer science or engineering to solve a problem. Design, implement and evaluate a solution, producing a dissertation on your investigation and giving an oral presentation of your work. Test your knowledge, while gaining practical experience and building your project management skills.
View 'MSc Project and Dissertation' on our Module Directory
Computer vision is the discipline that tries to understand the content of images and videos. It has an extraordinarily wide range of applications; well-known ones include inspection on production lines, reading number plates, mixing live and computer-generated action in movies, and recognising faces. However, researchers are working on applications such as driverless cars, building 3D models from photographs, robot navigation, gaming interfaces, and automated medical diagnosis -- in fact, whenever you as a human looks at the world and try to understand what you see is fair game for computer vision.This module introduces you to the principles of computer vision through a series of lectures and demonstrations. You have an opportunity to learn how to use these principles and algorithms on real-world vision problems in the associated laboratories using the industry-standard toolkit, OpenCV.
View 'Computer Vision' on our Module Directory
Teamwork skills are essential for employability. The aim of this module is to provide students with the opportunity to apply their specialised knowledge to a realistic problem and gain practical experience of the processes involved in the team-based production of software. Wherever possible, teams are organised on the basis of shared interest, and the problem is designed to exercise their understanding of their area of specialised study. Starting from an outline description of a realistic problem, each team is required to develop a fully implemented software solution using appropriate engineering and project management techniques.
View 'Group Project' on our Module Directory
This module gives an introduction to intelligent systems and robotics. It goes on to consider the essential hardware for sensing and manipulating the real world, and their properties and characteristics. The programming of intelligent systems and real-world robots are explored in the context of localisation, mapping, and fuzzy logic control.
View 'Intelligent Systems and Robotics' on our Module Directory
Humans can often perform a task extremely well (e.g., telling cats from dogs) but are unable to understand and describe the decision process followed. Without this explicit knowledge, we cannot write computer programs that can be used by machines to perform the same task. “Machine learning” is the study and application of methods to learn such algorithms automatically from sets of examples, just like babies can learn to tell cats from dogs simply by being shown examples of dogs and cats by their parents. Machine learning has proven particularly suited to cases such as optical character recognition, dictation software, language translators, fraud detection in financial transactions, and many others.
View 'Machine Learning and Data Mining' on our Module Directory
This module aims to prepare students for conducting an independent research project leading to a dissertation and to provide them with an appreciation of research and business skills related to their professional career. As a precursor to their project students, individually select an area of Computer Science, or Electronic Engineering, or Computational Finance and perform the necessary background research to define a topic and prepare a project proposal under the guidance of a supervisor. The module guides them by a) introducing common research methods b) creating an understanding of basic statistics for describing and making conclusions from data c) helping to write a strong proposal including learning how to perform literature search and evaluation and d) giving an in-depth view into the business enterprise, financial and management accounting and investment appraisal.
View 'Professional Practice and Research Methodology' on our Module Directory
Wish to design, program and evaluate embedded systems from software specification to hardware implementation? Study the techniques to develop software for embedded systems and robotics. Examine performance needs and the key issues in designing real-time software for embedded systems in real-world applications. Understand the main techniques of real-time programming.
View 'Programming Embedded Systems' on our Module Directory
The aim of this module is to provide students with an understanding of the role of artificial neural networks (ANNs) in computer science and artificial intelligence. This will allow the student to build computers and intelligent machines which are able to have an artificial brain which will allow them to learn and adapt in a human like fashion.
View 'Neural Networks and Deep Learning (optional)' on our Module Directory
Acquire critical and transferable skills associated with the creation and growth of new business ventures. You focus on the development process from start up to early stage growth of new ventures, new small businesses spin offs from large firms, and especially innovative, technology-based firms. You study opportunity identification, self-efficacy, ideas generation, bricolage and bootstrapping, developing business models, networking, marketing, and finance.
View 'Creating and Growing a New Business Venture (optional)' on our Module Directory
This module provides first-hand experience of the design simulation and production of complex electronic circuits. A word specification is provided for a consumer electronics device for which a prototype is designed using reference and first principles. The circuit is then simulated and tested in Multisim to verify operation. Once satisfactory, a hardware prototype is developed on a prototype medium e.g. breadboard and tested in real-world conditions. Then using PCB design software, a PCB is designed and populated to produce the final product. The module has a large emphasis on the practical with a lighter emphasis on the theoretical.
View 'Electronic System Design & Integration (optional)' on our Module Directory
Many of today’s best computer games rely on realistic physics at the core of their gameplay. In this course, students are taught how these physics engines work, and how to create physics-based games of their own. Students create a physics engine from scratch, and also learn how to use existing industry-standard open-source 2-D and 3-D physics engines. The necessary principles of physics and mathematics are taught, assuming very little prior knowledge. Vectors, matrices, and numerical integration are taught on a need-to-know basis, with code examples to illustrate the methods. Each lecture is followed by a lab session, where the new techniques are programmed by each student. Almost immediately, students will create scenarios where objects are moving and bouncing around the screen realistically. Each lab session ends in creating a small physics-based game. The course is assessed through tests, and a larger game-programming assignment.
View 'Physics-Based Games (optional)' on our Module Directory
This module covers a range of Artificial Intelligence techniques employed in games, and teaches how games are and can be used for research in Artificial Intelligence. The module explores algorithms for creating agents that play classical board games (such as chess or checkers) and real-time games (Mario or PacMan), including single agents able to play multiple games. The course also covers Procedural Content Generation, and explores the techniques used to simulate intelligence in the latest videogames.
View 'Game Artificial Intelligence (optional)' on our Module Directory
- Courses provide a thorough and up-to-date knowledge of the theory, methods and applications of computer science
- Core components combined with optional modules, to enable you to gain either in-depth specialisation or a breadth of understanding
- Our postgraduates are encouraged to attend conferences and seminars, as well as engage with the wider research community
- Courses are assessed on the results of your written examinations, together with continual assessments of your practical work and coursework
- Your research project allows you to focus in depth on your chosen topic from April
- Close supervision by faculty staff
UK entry requirements
We will consider applications with an overall grade of 2:2 and above.
International and EU entry requirements
We accept a wide range of qualifications from applicants studying in the EU and other countries.
for further details about the qualifications we accept. Include information in your email about the
undergraduate qualification you have already completed or are currently taking.
English language requirements
IELTS 6.0 overall with a minimum component score of 5.5
If you do not meet our IELTS requirements then you may be able to complete a pre-sessional English pathway that enables you to start your course without retaking IELTS.
You can apply for our postgraduate courses online. You’ll need to provide us with your academic qualifications, as well as supporting documents such as transcripts, English language qualifications and certificates. You can find a list of necessary documents online, but please note we won’t be able to process your application until we have everything we need.
There is no application deadline but we recommend that you apply before 1 July for our taught courses starting in October. We aim to respond to applications within two weeks. If we are able to offer you a place, you will be contacted via email.
We hold postgraduate events in February/March and November, and open days for all our applicants throughout the year. Our Colchester Campus events are a great way to find out more about studying at Essex, and give you the chance to:
- tour our campus and accommodation
- find out answers to your questions about our courses, student finance, graduate employability, student support and more
- meet our students and staff
If the dates of our organised events aren’t suitable for you, feel free to get in touch by emailing email@example.com and we’ll arrange an individual campus tour for you.
If you live too far away to come to Essex (or have a busy lifestyle), no problem. Our 360 degree virtual tour allows you to explore the Colchester Campus from the comfort of your home. Check out our accommodation options, facilities and social spaces.
Our staff travel the world to speak to people about the courses on offer at Essex. Take a look at our list of exhibition dates to see if we’ll be near you in the future.